[Mesa-dev] [PATCH 05/12] nir: Make deref_has_indirect public
Caio Marcelo de Oliveira Filho
caio.oliveira at intel.com
Mon Jul 2 17:58:42 UTC 2018
> diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
> index 9a5eec8f870..7753f85824d 100644
> --- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c
> +++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
> @@ -194,12 +194,13 @@ lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
> nir_instr_remove(&intr->instr);
> }
>
> -static bool
> -deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref)
> +bool
> +nir_deref_has_indirect(gl_shader_stage stage, nir_deref_var *deref)
> {
> + const nir_variable *const var = deref->var;
> nir_deref *tail = &deref->deref;
>
> - if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
> + if (nir_is_per_vertex_io(var, stage)) {
> tail = tail->child;
> }
I somewhat feel this name is more general than what the function does
(there's a skipping of certain variables going on).
Not directly appliable, but see also from Jason Friday's series:
[PATCH v2 2/9] nir: Add a deref_instr_has_indirect helper
Thanks,
Caio
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