[Mesa-dev] [PATCH] nir: Apply fragment color clamping to gl_FragData[] as well.
Eric Anholt
eric at anholt.net
Thu Jul 5 16:49:16 UTC 2018
>From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
---
src/compiler/nir/nir_lower_clamp_color_outputs.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/src/compiler/nir/nir_lower_clamp_color_outputs.c b/src/compiler/nir/nir_lower_clamp_color_outputs.c
index b76a4d51aaca..32f855624276 100644
--- a/src/compiler/nir/nir_lower_clamp_color_outputs.c
+++ b/src/compiler/nir/nir_lower_clamp_color_outputs.c
@@ -47,13 +47,8 @@ is_color_output(lower_state *state, nir_variable *out)
}
break;
case MESA_SHADER_FRAGMENT:
- switch (out->data.location) {
- case FRAG_RESULT_COLOR:
- return true;
- default:
- return false;
- }
- break;
+ return (out->data.location == FRAG_RESULT_COLOR ||
+ out->data.location >= FRAG_RESULT_DATA0);
default:
return false;
}
--
2.18.0
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