[Mesa-dev] [RFC PATCH] mesa/st: don't prematurely optimize for render targets when on virgl
Gert Wollny
gert.wollny at collabora.com
Tue Jul 10 13:42:56 UTC 2018
For three component textures virgl faces the problem that the host driver
may report that these can not be used as a render target, and when the
client requests such a texture a four-componet texture will be choosen
even if only a sampler view was requested. One example where this happens
is with the Intel i965 driver that doesn't support RGB32* as render target.
The result is that when allocating a GL_RGB32F and a GL_RGB32I texture, and
then glCopyImageSubData is called for these two texture, gallium will fail
with an assertion, because it reports a different per pixel bit count.
Therefore, when using the virgl driver, don't try to enable BIND_RENDER_TARGET
for RGB textures that were requested with only BIND_SAMPLER_VIEW.
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
I'm aware that instead of using the device ID, I should probably add a new caps
flag, but apart from that I was wondering whether there may be better approaches
to achieve the same goal: The a texture is allocated with the internal format
as closely as possible to the requested one. Especially it shouldn't change the
percieved pixel bit count.
In fact, I was a bit surprised to see that the assertions regarding the
different sizes was hit in st_copy_image:307 (swizzled_copy). It seems that
there is some check missing that should redirect the copy in such a case.
Many thanks for any comments,
Gert
src/mesa/state_tracker/st_format.c | 22 +++++++++++++++-------
1 file changed, 15 insertions(+), 7 deletions(-)
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 9ae796eca9..2d8ff756a9 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -2285,19 +2285,27 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
/* GL textures may wind up being render targets, but we don't know
* that in advance. Specify potential render target flags now for formats
- * that we know should always be renderable.
+ * that we know should always be renderable, except when we are on virgl,
+ * we don't try this for three component textures, because the host might
+ * not support rendering to them, and then Gallium chooses a four component
+ * internal format and calls to e.g. glCopyImageSubData will fail for format
+ * that should be compatible.
*/
bindings = PIPE_BIND_SAMPLER_VIEW;
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
- else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 ||
- internalFormat == GL_RGB || internalFormat == GL_RGBA ||
- internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
+ else if (is_renderbuffer ||
+ internalFormat == GL_RGBA ||
+ internalFormat == GL_RGBA8 ||
internalFormat == GL_BGRA ||
- internalFormat == GL_RGB16F ||
internalFormat == GL_RGBA16F ||
- internalFormat == GL_RGB32F ||
- internalFormat == GL_RGBA32F)
+ internalFormat == GL_RGBA32F ||
+ ((st->pipe->screen->get_param(st->pipe->screen, PIPE_CAP_DEVICE_ID) != 0x1010) &&
+ (internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB ||
+ internalFormat == GL_RGB8 ||
+ internalFormat == GL_RGB16F ||
+ internalFormat == GL_RGB32F )))
bindings |= PIPE_BIND_RENDER_TARGET;
/* GLES allows the driver to choose any format which matches
--
2.17.1
More information about the mesa-dev
mailing list