[Mesa-dev] [PATCH] nir/lower_tex: Use nir_format_srgb_to_linear
Jason Ekstrand
jason at jlekstrand.net
Fri Jul 13 01:23:34 UTC 2018
A while ago, we added a bunch of format conversion helpers; we should
use them instead of hand-rolling sRGB conversions.
---
src/compiler/nir/nir_lower_tex.c | 21 +++------------------
1 file changed, 3 insertions(+), 18 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 1ccd253320c..4da025a9e34 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -37,6 +37,7 @@
#include "nir.h"
#include "nir_builder.h"
+#include "nir_format_convert.h"
static void
project_src(nir_builder *b, nir_tex_instr *tex)
@@ -711,24 +712,8 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
b->cursor = nir_after_instr(&tex->instr);
- static const unsigned swiz[4] = {0, 1, 2, 0};
- nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
-
- /* Formula is:
- * (comp <= 0.04045) ?
- * (comp / 12.92) :
- * pow((comp + 0.055) / 1.055, 2.4)
- */
- nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
- nir_ssa_def *high = nir_fpow(b,
- nir_fmul(b,
- nir_fadd(b,
- comp,
- nir_imm_float(b, 0.055)),
- nir_imm_float(b, 1.0 / 1.055)),
- nir_imm_float(b, 2.4));
- nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
- nir_ssa_def *rgb = nir_bcsel(b, cond, low, high);
+ nir_ssa_def *rgb =
+ nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
/* alpha is untouched: */
nir_ssa_def *result = nir_vec4(b,
--
2.17.1
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