[Mesa-dev] [PATCH] nir/lower_tex: Use nir_format_srgb_to_linear

Jason Ekstrand jason at jlekstrand.net
Fri Jul 13 01:23:34 UTC 2018


A while ago, we added a bunch of format conversion helpers; we should
use them instead of hand-rolling sRGB conversions.
---
 src/compiler/nir/nir_lower_tex.c | 21 +++------------------
 1 file changed, 3 insertions(+), 18 deletions(-)

diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 1ccd253320c..4da025a9e34 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -37,6 +37,7 @@
 
 #include "nir.h"
 #include "nir_builder.h"
+#include "nir_format_convert.h"
 
 static void
 project_src(nir_builder *b, nir_tex_instr *tex)
@@ -711,24 +712,8 @@ linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
 
    b->cursor = nir_after_instr(&tex->instr);
 
-   static const unsigned swiz[4] = {0, 1, 2, 0};
-   nir_ssa_def *comp = nir_swizzle(b, &tex->dest.ssa, swiz, 3, true);
-
-   /* Formula is:
-    *    (comp <= 0.04045) ?
-    *          (comp / 12.92) :
-    *          pow((comp + 0.055) / 1.055, 2.4)
-    */
-   nir_ssa_def *low  = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
-   nir_ssa_def *high = nir_fpow(b,
-                                nir_fmul(b,
-                                         nir_fadd(b,
-                                                  comp,
-                                                  nir_imm_float(b, 0.055)),
-                                         nir_imm_float(b, 1.0 / 1.055)),
-                                nir_imm_float(b, 2.4));
-   nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
-   nir_ssa_def *rgb  = nir_bcsel(b, cond, low, high);
+   nir_ssa_def *rgb =
+      nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
 
    /* alpha is untouched: */
    nir_ssa_def *result = nir_vec4(b,
-- 
2.17.1



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