[Mesa-dev] [PATCH v4 3/4] r600: correct texture offset for array index lookup

Gert Wollny gw.fossdev at gmail.com
Mon Jul 16 08:26:19 UTC 2018


From: Gert Wollny <gert.wollny at collabora.com>

Correct the array index for TEXTURE_*1D_ARRAY, and TEXTURE_*2D_ARRAY

v2: - Don't apply texture offset correction for GATHER*O (corrects piglit
      failures reported by Dave Airlie)
    - unconditionally set the texture offset to 1 (=0.5) because the shader
      can't set an offset for the array index (Roland Scheidegger)

v3: - Set texture offset also for GATHER*0 via SET_TEXTURE_OFFSET to be
      consistent for all GATHER operations (thanks Roland Scheidegger for
      pointing out this inconsistency).
    - Don't set the offset for GET_TEXTURE_RESINFO operations
    - correct typos (Roland)

v4: - evaluate array index relying only on arithmetic used in the shaders
      (Roland pointed out that changing the texture state with respect to 
       rounding might have unwanted effects)
    - make use of the newly introduced function for evaluating the index

Fixes 325 tests from android/cts/master/gles3-master.txt:
  dEQP-GLES3.functional.shaders.texture_functions.texture.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.textureoffset.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*sampler2darray*
  dEQP-GLES3.functional.texture.filtering.2d_array.formats.*
  dEQP-GLES3.functional.texture.filtering.2d_array.sizes.*
  dEQP-GLES3.functional.texture.filtering.2d_array.combinations.*
  dEQP-GLES3.functional.texture.shadow.2d_array.*
  dEQP-GLES3.functional.texture.vertex.2d_array.*

Acked-by: Roland Scheidegger <sroland at vmware.com> (v2)
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
 src/gallium/drivers/r600/r600_shader.c | 38 +++++++++++++++++++++++++++++-----
 1 file changed, 33 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index e2f44afc05..6f1e0b34f3 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -7512,6 +7512,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 	int8_t offset_x = 0, offset_y = 0, offset_z = 0;
 	boolean has_txq_cube_array_z = false;
 	unsigned sampler_index_mode;
+	int array_index_offset_channel = -1;
 
 	if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
 	    ((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
@@ -8307,7 +8308,14 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 		t->src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
 		t->src_sel_x = inst->TexOffsets[0].SwizzleX;
 		t->src_sel_y = inst->TexOffsets[0].SwizzleY;
-		t->src_sel_z = inst->TexOffsets[0].SwizzleZ;
+		if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+			 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)
+			/* make sure array index selector is 0, this is just a safety
+			 * precaution because TGSI seems to emit offset Y also for Z */
+			t->src_sel_z = 4;
+		else
+			t->src_sel_z = inst->TexOffsets[0].SwizzleZ;
+
 		t->src_sel_w = 4;
 
 		t->dst_sel_x = 7;
@@ -8463,19 +8471,39 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
 		    opcode == FETCH_OP_SAMPLE_C_LB) {
 			/* the array index is read from Y */
 			tex.coord_type_y = 0;
+			array_index_offset_channel = tex.src_sel_y;
 		} else {
 			/* the array index is read from Z */
 			tex.coord_type_z = 0;
 			tex.src_sel_z = tex.src_sel_y;
+			array_index_offset_channel = tex.src_sel_z;
 		}
 	} else if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
-		   inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY ||
-		   ((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
+		    inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) {
+		tex.coord_type_z = 0;
+		array_index_offset_channel = tex.src_sel_z;
+	} else if  ((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
 		    inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY) &&
-		    (ctx->bc->chip_class >= EVERGREEN)))
-		/* the array index is read from Z */
+		    (ctx->bc->chip_class >= EVERGREEN))
+		/* the array index is read from Z, coordinate will be corrected elsewhere  */
 		tex.coord_type_z = 0;
 
+	/* We have array access to 1D or 2D ARRAY, the coordinates are not int ->
+	 * evaluate the array index  */
+	if (array_index_offset_channel >= 0 &&
+		 opcode != FETCH_OP_LD &&
+		 opcode != FETCH_OP_GET_TEXTURE_RESINFO) {
+		memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+		alu.src[0].sel =  tex.src_gpr;
+		alu.src[0].chan =  array_index_offset_channel;
+		alu.src[0].rel = tex.src_rel;
+		r = r600_shader_evaluate_array_index(&alu, tex.src_gpr,
+														 array_index_offset_channel, tex.src_rel,
+														 ctx->bc);
+		if (r)
+			return r;
+	}
+
 	/* mask unused source components */
 	if (opcode == FETCH_OP_SAMPLE || opcode == FETCH_OP_GATHER4) {
 		switch (inst->Texture.Texture) {
-- 
2.16.4



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