[Mesa-dev] [PATCH 2/2] intel/isl/gen4: Make depth/stencil buffers Y-Tiled
Nanley Chery
nanleychery at gmail.com
Mon Jul 16 23:57:40 UTC 2018
Rendering to a linear depth buffer on gen4 is causing a GPU hang in the
CI system. Until a better explanation is found, assume that errata is
applicable to all gen4 platforms.
Fixes fbe01625f6bf2cef6742e1ff0d3d44a2afec003e
("i965/miptree: Share tiling_flags in miptree_create").
Reported-by: Mark Janes <mark.a.janes at intel.com>
---
src/intel/isl/isl_gen4.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/intel/isl/isl_gen4.c b/src/intel/isl/isl_gen4.c
index 14706c895a5..a212d0ee0af 100644
--- a/src/intel/isl/isl_gen4.c
+++ b/src/intel/isl/isl_gen4.c
@@ -51,8 +51,15 @@ isl_gen4_filter_tiling(const struct isl_device *dev,
/* From the g35 PRM Vol. 2, 3DSTATE_DEPTH_BUFFER::Tile Walk:
*
* "The Depth Buffer, if tiled, must use Y-Major tiling"
+ *
+ * Errata Description Project
+ * BWT014 The Depth Buffer Must be Tiled, it cannot be linear. This
+ * field must be set to 1 on DevBW-A. [DevBW -A,B]
+ *
+ * In testing, the linear configuration doesn't seem to work on gen4.
*/
- *flags &= (ISL_TILING_LINEAR_BIT | ISL_TILING_Y0_BIT);
+ *flags &= (ISL_DEV_GEN(dev) == 4 && !ISL_DEV_IS_G4X(dev)) ?
+ ISL_TILING_Y0_BIT : (ISL_TILING_Y0_BIT | ISL_TILING_LINEAR_BIT);
}
if (info->usage & (ISL_SURF_USAGE_DISPLAY_ROTATE_90_BIT |
--
2.18.0
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