[Mesa-dev] [PATCH] radv: optimize radv_stage_flush() for pre fragment shader stages
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jul 17 15:03:26 UTC 2018
We don't need to emit PS_PARTIAL_FLUSH for the pre fragment shader
stages (ie. geometry/tessellation). Emitting VS_PARTIAL_FLUSH
is enough for these stages. Note that PS_PARTIAL_FLUSH also
synchronizes all vertex stages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 3646c1ae89..041ebf0ca3 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -1942,10 +1942,7 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
}
- if (src_stage_mask & (VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ if (src_stage_mask & (VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
@@ -1956,7 +1953,10 @@ static void radv_stage_flush(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_PS_PARTIAL_FLUSH;
} else if (src_stage_mask & (VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT)) {
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT)) {
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_VS_PARTIAL_FLUSH;
}
}
--
2.18.0
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