[Mesa-dev] [PATCH v5 3/3] r600: Correct evaluation of cube array index and face

Roland Scheidegger sroland at vmware.com
Wed Jul 18 16:50:07 UTC 2018


Am 17.07.2018 um 19:04 schrieb Gert Wollny:
> From: Gert Wollny <gert.wollny at collabora.com>
> 
> The array index needs to be corrected and it must be insured that it is
> rounded and its value is non-negative before it is combined with the
> face id.
> 
> v5: Use RNDNE instead of ADD 0.5 and FLOOR (Ilia Mirkin)
> 
> Fixes 182 from android/cts/master/gles31-master.txt:
>   dEQP-GLES31.functional.texture.filtering.cube_array.formats.*
>   dEQP-GLES31.functional.texture.filtering.cube_array.sizes.*
>   dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_*
>   dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_*
>   dEQP-GLES31.functional.texture.filtering.cube_array.no_edges_visible.*
> 
> Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
> ---
>  src/gallium/drivers/r600/r600_shader.c | 34 +++++++++++++++++++++++++++++++++-
>  1 file changed, 33 insertions(+), 1 deletion(-)
> 
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index 15e35f006c..f170b30aee 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -7720,11 +7720,43 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
>  				if (r)
>  					return r;
>  
> +				/* Evaluate the array index according to floor(idx + 0.5). This
> +				 * needs to be done before merging the face select value, because
> +				 * otherwise the fractional part of the array indes will interfere
index

> +				 * with the face select value */
> +				memset(&alu, 0, sizeof(struct r600_bytecode_alu));
> +				r600_bytecode_src(&alu.src[0], &ctx->src[0], 3);
> +				alu.op = ALU_OP1_RNDNE;
> +				alu.dst.sel = ctx->temp_reg;
> +				alu.dst.chan = 3;
> +				alu.dst.write = 1;
> +				alu.last = 1;
> +				r = r600_bytecode_add_alu(ctx->bc, &alu);
> +				if (r)
> +					return r;
> +
> +				/* Because the array slice index and the cube face index are merged
> +				 * into one value we have to make sure the array slice index is >= 0,
> +				 * otherwise the face selection will fail */
> +				memset(&alu, 0, sizeof(struct r600_bytecode_alu));
> +				alu.op = ALU_OP2_MAX;
> +				alu.src[0].sel = ctx->temp_reg;
> +				alu.src[0].chan = 3;
> +				alu.src[1].sel = V_SQ_ALU_SRC_0;
> +				alu.dst.sel = ctx->temp_reg;
> +				alu.dst.chan = 3;
> +				alu.dst.write = 1;
> +				alu.last = 1;
> +				r = r600_bytecode_add_alu(ctx->bc, &alu);
> +				if (r)
> +					return r;
> +
Kind of lame that we have to do shader workarounds for a corner case
(who in their right mind relies on negative array indices getting
clamped to 0...), and worse it's even all dependent alu instructions,
but I don't see another way.

For the series:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>

				/* have to multiply original layer by 8 and add to face id (temp.w)
in Z */
>  				memset(&alu, 0, sizeof(struct r600_bytecode_alu));
>  				alu.op = ALU_OP3_MULADD;
>  				alu.is_op3 = 1;
> -				r600_bytecode_src(&alu.src[0], &ctx->src[0], 3);
> +				alu.src[0].sel = ctx->temp_reg;
> +				alu.src[0].chan = 3;
>  				alu.src[1].sel = V_SQ_ALU_SRC_LITERAL;
>  				alu.src[1].chan = 0;
>  				alu.src[1].value = u_bitcast_f2u(8.0f);
> 



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