[Mesa-dev] [PATCH 04/15] mesa/glspirv: Set last_vert_prog

Alejandro PiƱeiro apinheiro at igalia.com
Fri Jul 20 15:08:33 UTC 2018


From: Neil Roberts <nroberts at igalia.com>

---
 src/mesa/main/glspirv.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 8ad6c373914..ba4a8253671 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -173,6 +173,13 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       prog->_LinkedShaders[shader_type] = linked;
       prog->data->linked_stages |= 1 << shader_type;
    }
+
+   int last_vert_stage =
+      util_last_bit(prog->data->linked_stages &
+                    (((1 << (MESA_SHADER_GEOMETRY + 1)) - 1) ^
+                     ((1 << MESA_SHADER_VERTEX) - 1)));
+   if (last_vert_stage)
+      prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
 }
 
 nir_shader *
-- 
2.14.1



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