[Mesa-dev] [Bug 107295] Access violation on glDrawArrays with count >= 2048

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 20 17:26:04 UTC 2018


--- Comment #6 from Roland Scheidegger <sroland at vmware.com> ---
Actually there might be some trouble with this. The vertex_id we use internally
(in the vertex header) are 16 bit too.
Although I believe they are not actually relevant when using the pt_emit paths
so maybe it'll still work (and the pipeline path should use smaller numbers
again). But I forgot how this actually works...

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