[Mesa-dev] [PATCH v2 7/8] nir: add loop unroll support for wrapper loops

Timothy Arceri tarceri at itsqueeze.com
Mon Jul 23 08:02:32 UTC 2018


This adds support for unrolling the classic

    do {
        // ...
    } while (false)

that is used to wrap multi-line macros. GLSL IR also wraps switch
statements in a loop like this.

shader-db results IVB:

total loops in shared programs: 2515 -> 2512 (-0.12%)
loops in affected programs: 33 -> 30 (-9.09%)
helped: 3
HURT: 0
---
 src/compiler/nir/nir_opt_loop_unroll.c | 77 ++++++++++++++++++++++++++
 1 file changed, 77 insertions(+)

diff --git a/src/compiler/nir/nir_opt_loop_unroll.c b/src/compiler/nir/nir_opt_loop_unroll.c
index e0e0b754716..9c33267cb72 100644
--- a/src/compiler/nir/nir_opt_loop_unroll.c
+++ b/src/compiler/nir/nir_opt_loop_unroll.c
@@ -465,6 +465,65 @@ complex_unroll(nir_loop *loop, nir_loop_terminator *unlimit_term,
    _mesa_hash_table_destroy(remap_table, NULL);
 }
 
+/* Unrolls the classic wrapper loops e.g
+ *
+ *    do {
+ *        // ...
+ *    } while (false)
+ */
+static bool
+wrapper_unroll(nir_loop *loop)
+{
+   bool progress = false;
+
+   nir_block *blk_after_loop =
+      nir_cursor_current_block(nir_after_cf_node(&loop->cf_node));
+
+   /* There may still be some single src phis following the loop that
+    * have not yet been cleaned up by another pass. Tidy those up before
+    * unrolling the loop.
+    */
+   nir_foreach_instr_safe(instr, blk_after_loop) {
+      if (instr->type != nir_instr_type_phi)
+         break;
+
+      nir_phi_instr *phi = nir_instr_as_phi(instr);
+      assert(exec_list_length(&phi->srcs) == 1);
+
+      nir_phi_src *phi_src = exec_node_data(nir_phi_src,
+                                            exec_list_get_head(&phi->srcs),
+                                            node);
+
+      nir_ssa_def_rewrite_uses(&phi->dest.ssa, phi_src->src);
+      nir_instr_remove(instr);
+
+      progress = true;
+   }
+
+   nir_block *last_loop_blk = nir_loop_last_block(loop);
+   if (nir_block_ends_in_break(last_loop_blk)) {
+
+      /* Remove break at end of the loop */
+      nir_instr *break_instr = nir_block_last_instr(last_loop_blk);
+      nir_instr_remove(break_instr);
+
+      /* Pluck out the loop body. */
+      nir_cf_list loop_body;
+      nir_cf_extract(&loop_body, nir_before_block(nir_loop_first_block(loop)),
+                     nir_after_block(nir_loop_last_block(loop)));
+
+      /* Reinsert loop body after the loop */
+      nir_cf_reinsert(&loop_body, nir_after_cf_node(&loop->cf_node));
+
+      /* The loop has been unrolled so remove it. */
+      nir_cf_node_remove(&loop->cf_node);
+
+      progress = true;
+   }
+
+   return progress;
+}
+
 static bool
 is_loop_small_enough_to_unroll(nir_shader *shader, nir_loop_info *li)
 {
@@ -516,6 +575,24 @@ process_loops(nir_shader *sh, nir_cf_node *cf_node, bool *has_nested_loop_out)
     */
    if (!progress) {
 
+      /* Check for the classic
+       *
+       *    do {
+       *        // ...
+       *    } while (false)
+       *
+       * that is used to wrap multi-line macros. GLSL IR also wraps switch
+       * statements in a loop like this.
+       */
+      if (loop->info->limiting_terminator == NULL &&
+          list_empty(&loop->info->loop_terminator_list) &&
+          !loop->info->complex_loop) {
+
+         progress = wrapper_unroll(loop);
+
+         goto exit;
+      }
+
       if (has_nested_loop || loop->info->limiting_terminator == NULL)
          goto exit;
 
-- 
2.17.1



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