[Mesa-dev] [Bug 106893] Potential mem leak with radv, linked to RADV_TRACE_FILE

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 23 11:36:11 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106893

Samuel Pitoiset <samuel.pitoiset at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #12 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
We don't have any memory leaks with RADV_TRACE_FILE actually. The thing is that
RoTR creates a TON of pipelines in the background menu for the whole game. When
RADV_TRACE_FILE is set we keep all shader info, including SPIRV, NIR and
assembly.

After few minutes the game will crash because we are out of memory. We can't do
anything useful for that.

Thanks for the report!

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