[Mesa-dev] [PATCH] mesa: shader dump/read support for ARB programs
Tapani Pälli
tapani.palli at intel.com
Tue Jul 24 07:41:46 UTC 2018
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106283
---
src/mesa/main/arbprogram.c | 26 ++++++++++++++++++++++++++
src/mesa/main/shaderapi.c | 17 ++++++++++-------
src/mesa/main/shaderapi.h | 6 ++++++
3 files changed, 42 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index b169bce0c5..d1dc5029a9 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -326,6 +326,19 @@ get_env_param_pointer(struct gl_context *ctx, const char *func,
}
}
+static gl_shader_stage
+stage_from_target(GLenum target)
+{
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return MESA_SHADER_FRAGMENT;
+ default:
+ return -1;
+ }
+}
+
void GLAPIENTRY
_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid *string)
@@ -347,6 +360,19 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
return;
}
+#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
+ /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+ * if corresponding entry found from MESA_SHADER_READ_PATH.
+ */
+ _mesa_dump_shader_source(stage_from_target(target), string);
+
+ replacement = _mesa_read_shader_source(stage_from_target(target), string);
+ if (replacement)
+ string = replacement;
+#endif /* ENABLE_SHADER_CACHE */
+
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
prog = ctx->VertexProgram.Current;
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f7080847cc..2ea8d965ab 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1795,6 +1795,7 @@ generate_sha1(const char *source, char sha_str[64])
* following format:
*
* <path>/<stage prefix>_<CHECKSUM>.glsl
+ * <path>/<stage prefix>_<CHECKSUM>.arb
*/
static char *
construct_name(const gl_shader_stage stage, const char *source,
@@ -1805,15 +1806,17 @@ construct_name(const gl_shader_stage stage, const char *source,
"VS", "TC", "TE", "GS", "FS", "CS",
};
+ const char *format = strncmp(source, "!!ARB", 5) ? "glsl" : "arb";
+
generate_sha1(source, sha);
- return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
+ return ralloc_asprintf(NULL, "%s/%s_%s.%s", path, types[stage], sha, format);
}
/**
* Write given shader source to a file in MESA_SHADER_DUMP_PATH.
*/
-static void
-dump_shader(const gl_shader_stage stage, const char *source)
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source)
{
static bool path_exists = true;
char *dump_path;
@@ -1846,8 +1849,8 @@ dump_shader(const gl_shader_stage stage, const char *source)
* Read shader source code from a file.
* Useful for debugging to override an app's shader.
*/
-static GLcharARB *
-read_shader(const gl_shader_stage stage, const char *source)
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source)
{
char *read_path;
static bool path_exists = true;
@@ -1971,9 +1974,9 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
- dump_shader(sh->Stage, source);
+ _mesa_dump_shader_source(sh->Stage, source);
- replacement = read_shader(sh->Stage, source);
+ replacement = _mesa_read_shader_source(sh->Stage, source);
if (replacement) {
free(source);
source = replacement;
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index dbfd68fd3a..a8227ecc96 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -374,6 +374,12 @@ extern GLvoid GLAPIENTRY
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values);
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+
#ifdef __cplusplus
}
#endif
--
2.14.4
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