[Mesa-dev] [PATCH] util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache.
emil.l.velikov at gmail.com
Thu Jul 26 15:55:57 UTC 2018
On 26 July 2018 at 16:25, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
> On Thu, Jul 26, 2018 at 5:15 PM, Bas Nieuwenhuizen
> <bas at basnieuwenhuizen.nl> wrote:
>> On Thu, Jul 26, 2018 at 5:01 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>>> Hi Bas,
>>> Pardon for joining so late.
>>> On 18 July 2018 at 13:01, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
>>>> radv always needs it, so just check the header instead. Also
>>>> do not declare the function if the variable is not set, so we
>>>> get a nice compile error instead of failing to open a device
>>>> at runtime.
>>> AFAICT the ENABLE_SHADER_CACHE define is set on all POSIX platforms.
>>> Back in the early days we had --enable-shader-cache which was removed
>>> with d1efa09d342bff3e5def2978a0bef748d74f9c82
>>> Apart from the reasons listed, we do not want to control this at
>>> configure time since it will produce varying driver behaviour. Hence
>>> multiple unhappy users, as they hit the codepath w/o cache.
>>> Skimming through - I would imagine you're building with meson, which
>>> has the explicit shader cache toggle.
>>> I'm assuming Dylan had it based on early autconf builds?
>>> We can drop that one and effectively revert this and the follow-up Android fix.
>>> What do you think?
>> ChromeOS disables it for reasons I'm currently not sure about:
>> And since the primary use case for vulkan at the moment seems to be
>> Android and I can conceive us not being able to use the cache there
>> for reasons, I'm not sure if disabling the cache is really that
>> unreasonable, though it is not ideal that they apparently override the
>> upstream configure.
> To give a bit more context on why it was disabled:
> "Starting with commit 96fe36f7 in mesa, the disk shader cache has been
> enabled. This feature attempts to use multi-threading during GPU
> initialization while Chromium enforces single threading during the
> initialization process. The conflict causes the system to hang during
> boot. This patchset includes the following line in the non-9999 ebuild
> file, which disables the feature and allows platforms to boot:
> append-flags "-UENABLE_SHADER_CACHE"
Huge thanks for the context. Did you get that from the bug report -
seems to be missing from gerrit.
Regardless, the solution seems like a good first step, although
something better is needed in the long run.
Perhaps, forcing the system to fail on thread_create and adding error
handling for util_queue_init() in src/util/disk_cache.c?
Thus anything spawning threads will get the same consistent treatment
and all of these workarounds can go.
>> Since most of that stuff seems to be driven by GL, this is pretty much
>> a "isolate radv from whatever people do on the GL side of things"
More information about the mesa-dev