[Mesa-dev] [PATCH] intel/isl: Avoid tiling on 16K-wide render targets
Nanley Chery
nanleychery at gmail.com
Fri Jul 27 23:02:06 UTC 2018
Fix rendering issues on BDW and SKL.
Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
("i965/miptree: Use the correct BLT pitch")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
Cc: <mesa-stable at lists.freedesktop.org>
---
We could probably add an assert when filling out the surface state, but
I think BLORP would need a non-trivial amount of work done as a
prerequisite. I'm thinking specifically of the cases where we bind a
depth buffer as a render target.
I won't be able to push anything until about a week from EOD today, so
if this does end up getting reviewed, please feel free to push it.
src/intel/isl/isl_gen7.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 4fa9851233f..2d85f4b568d 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev,
*/
if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128)
*flags &= ~ISL_TILING_Y0_BIT;
+
+ /* From the BDW and SKL PRMs, Volume 2d,
+ * RENDER_SURFACE_STATE::Width - Programming Notes:
+ *
+ * A known issue exists if a primitive is rendered to the first 2 rows and
+ * last 2 columns of a 16K width surface. If any geometry is drawn inside
+ * this square it will be copied to column X=2 and X=3 (arrangement on Y
+ * position will stay the same). If any geometry exceeds the boundaries of
+ * this 2x2 region it will be drawn normally. The issue also only occurs
+ * if the surface has TileMode != Linear.
+ *
+ * To prevent this rendering corruption, only allow linear tiling for
+ * surfaces with widths greater than 16K-2 pixels.
+ */
+ if (info->width > 16382 &&
+ info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT &&
+ (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) {
+ *flags &= ISL_TILING_LINEAR_BIT;
+ }
}
void
--
2.18.0
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