[Mesa-dev] [PATCH 2/2] i965: Disable internal CCS for shadows of multi-sampled windows
Jason Ekstrand
jason at jlekstrand.net
Fri Jun 1 00:04:44 UTC 2018
If window system supports Y-tiling but not CCS_E, we currently create an
internal CCS for any window system buffers and then resolve right before
handing it off to X or Wayland. In the case of the single-sampled
shadow of a multi-sampled window system buffer, this is pointless
because the only thing we do with it is use it as a MSAA resolve target
so we do MSAA resolve -> CCS resolve -> hand to the window system.
Instead, just disable CCS for the shadow and then the MSAA resolve will
write uncompressed directly into it. If the window system supports
CCS_E, we will still use CCS_E, we just won't do internal CCS.
Cc: Chad Versace <chadversary at chromium.org>
---
src/mesa/drivers/dri/i965/brw_context.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index bd1e208..9ced230 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -1688,9 +1688,18 @@ intel_update_image_buffer(struct brw_context *intel,
if (last_mt && last_mt->bo == buffer->bo)
return;
+ /* Only allow internal compression if samples == 0. For multisampled
+ * window system buffers, the only thing the single-sampled buffer is used
+ * for is as a resolve target. If we do any compression beyond what is
+ * supported by the window system, we will just have to resolve so it's
+ * probably better to just not bother.
+ */
+ const bool allow_internal_aux = (num_samples == 0);
+
struct intel_mipmap_tree *mt =
intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
- intel_rb_format(rb), true);
+ intel_rb_format(rb),
+ allow_internal_aux);
if (!mt)
return;
--
2.5.0.400.gff86faf
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