[Mesa-dev] [PATCH] radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Jun 4 10:49:35 UTC 2018


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 06/02/2018 02:31 PM, Bas Nieuwenhuizen wrote:
> Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
> GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
> GEOMETRY shader for the TESS_EVAL shader.
> 
> This would cause the flush_constants code to emit the GEOMETRY constants
> to the TESS_EVAL registers and then conclude that it did not need to set
> the GEOMETRY shader registers.
> 
> Fixes: dfff9fb6f8d "radv: Handle GFX9 merged shaders in radv_flush_constants()"
> CC: 18.1 <mesa-stable at lists.freedesktop.org>
> CC: Alex Smith <asmith at feralinteractive.com>
> CC: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>   src/amd/vulkan/radv_pipeline.c | 2 ++
>   1 file changed, 2 insertions(+)
> 
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index ff647ed9af3..375f7c357d3 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1594,6 +1594,8 @@ radv_get_shader(struct radv_pipeline *pipeline,
>   		if (pipeline->shaders[MESA_SHADER_GEOMETRY])
>   			return pipeline->shaders[MESA_SHADER_GEOMETRY];
>   	} else if (stage == MESA_SHADER_TESS_EVAL) {
> +		if (!radv_pipeline_has_tess(pipeline))
> +			return NULL;
>   		if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
>   			return pipeline->shaders[MESA_SHADER_TESS_EVAL];
>   		if (pipeline->shaders[MESA_SHADER_GEOMETRY])
> 


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