[Mesa-dev] [PATCH mesa 1/3] egl: rewire the build systems to use libwayland-egl
Matt Turner
mattst88 at gmail.com
Mon Jun 4 16:15:06 UTC 2018
On Thu, May 31, 2018 at 10:22 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 29 May 2018 at 15:41, Eric Engestrom <eric.engestrom at intel.com> wrote:
>> Cc: Emil Velikov <emil.l.velikov at gmail.com>
>> Cc: Daniel Stone <daniels at collabora.com>
>> Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
>> ---
>> A couple things worth mentioning:
>> - I chose to add libwayland-egl as a separate dependency for EGL rather
>> than bumping the libwayland required version, so that old libwayland
>> can still be used if EGL is not needed. I'm happy to squash those if
>> we'd rather simply bump the libwayland version.
>> - There is one non-build-system change in there, in platform_wayland.c,
>> because the wayland-egl-backend.h we had and the one in wayland have
>> diverged (for C++ compatibility IIRC, which we didn't need). I'm
>> thinking it might be best to split this out as a separate change
>> before the move in this commit, but it would probably involve so much
>> changes (like the testing scripts) that I preferred to just squash it
>> in here.
> IMHO keeping Wayland 1.15 optional is fine for the time being. I would
> strongly recommend we make it compulsory around the 18.2 branch point.
>
> This way:
> a) devs using master will be less frustrated when their distro is missing 1.15
> b) less code and no "hidden" dependency that sometimes cause problems
>
> Since there's a handful of bits that need sorting, I'm re-spinning the series.
> I will send it to the backburner in a couple of minutes and it will be
> on the list ~10 mins later.
As a distro maintainer, I'm really tired of waiting. The associated
patch has been in Wayland for almost four months and in a release for
nearly two. Can we just land the patches that Eric took over, and you
can finish up anything you see separately?
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