[Mesa-dev] [PATCH v2 17/21] i965: Build SPIR-V programs' resource list using NIR
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 6 10:09:13 UTC 2018
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 12/05/18 19:40, Alejandro PiƱeiro wrote:
> From: Eduardo Lima Mitev <elima at igalia.com>
>
> v2: tweak after nir_linker.h being renamed to gl_nir_linker.h
> ---
> src/mesa/drivers/dri/i965/brw_link.cpp | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
> index 39fa94c0f8d..996465f305a 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -25,11 +25,13 @@
> #include "compiler/brw_nir.h"
> #include "brw_program.h"
> #include "compiler/glsl/gl_nir.h"
> +#include "compiler/glsl/gl_nir_linker.h"
> #include "compiler/glsl/ir.h"
> #include "compiler/glsl/ir_optimization.h"
> #include "compiler/glsl/program.h"
> #include "compiler/nir/nir_serialize.h"
> #include "program/program.h"
> +#include "main/glspirv.h"
> #include "main/mtypes.h"
> #include "main/shaderapi.h"
> #include "main/shaderobj.h"
> @@ -364,7 +366,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
> if (brw->precompile && !brw_shader_precompile(ctx, shProg))
> return false;
>
> - build_program_resource_list(ctx, shProg);
> + /* SPIR-V programs build its resource list from linked NIR shaders. */
> + if (!shProg->data->spirv)
> + build_program_resource_list(ctx, shProg);
> + else
> + nir_build_program_resource_list(ctx, shProg);
>
> for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
> struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
>
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