[Mesa-dev] [PATCH 3/8] intel/compiler: Silence unused parameter warnings brw_nir.c
Ian Romanick
idr at freedesktop.org
Wed Jun 6 21:33:18 UTC 2018
From: Ian Romanick <ian.d.romanick at intel.com>
src/intel/compiler/brw_nir.c: In function ‘brw_nir_lower_vue_outputs’:
src/intel/compiler/brw_nir.c:464:32: warning: unused parameter ‘is_scalar’ [-Wunused-parameter]
bool is_scalar)
^~~~~~~~~
src/intel/compiler/brw_nir.c: In function ‘lower_bit_size_callback’:
src/intel/compiler/brw_nir.c:610:57: warning: unused parameter ‘data’ [-Wunused-parameter]
lower_bit_size_callback(const nir_alu_instr *alu, void *data)
^~~~
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/intel/compiler/brw_nir.c | 5 ++---
src/intel/compiler/brw_nir.h | 2 +-
src/intel/compiler/brw_shader.cpp | 2 +-
src/intel/compiler/brw_vec4.cpp | 2 +-
src/intel/compiler/brw_vec4_gs_visitor.cpp | 2 +-
5 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index dfeea73b06a..67c062d91f5 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -460,8 +460,7 @@ brw_nir_lower_fs_inputs(nir_shader *nir,
}
void
-brw_nir_lower_vue_outputs(nir_shader *nir,
- bool is_scalar)
+brw_nir_lower_vue_outputs(nir_shader *nir)
{
nir_foreach_variable(var, &nir->outputs) {
var->data.driver_location = var->data.location;
@@ -593,7 +592,7 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
}
static unsigned
-lower_bit_size_callback(const nir_alu_instr *alu, void *data)
+lower_bit_size_callback(const nir_alu_instr *alu, UNUSED void *data)
{
assert(alu->dest.dest.is_ssa);
if (alu->dest.dest.ssa.bit_size != 16)
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 03f52da08e5..19442b47eae 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -109,7 +109,7 @@ void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir,
const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key);
-void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+void brw_nir_lower_vue_outputs(nir_shader *nir);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
GLenum tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir);
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index b7fb06ddbd9..812a19aed29 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1194,7 +1194,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
brw_nir_lower_tes_inputs(nir, input_vue_map);
- brw_nir_lower_vue_outputs(nir, is_scalar);
+ brw_nir_lower_vue_outputs(nir);
nir = brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 4464a913988..cf300efe2a6 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2810,7 +2810,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
prog_data->double_inputs_read = shader->info.vs.double_inputs;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
- brw_nir_lower_vue_outputs(shader, is_scalar);
+ brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index fb4c1259948..e03e75f91f3 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -642,7 +642,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
- brw_nir_lower_vue_outputs(shader, is_scalar);
+ brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask =
--
2.14.4
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