[Mesa-dev] [PATCH] mesa/program_binary: add implicit UseProgram after successful ProgramBinary
Timothy Arceri
tarceri at itsqueeze.com
Wed Jun 6 22:38:52 UTC 2018
On 07/06/18 03:44, Jordan Justen wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106810
> Fixes: b4c37ce2140 "i965: Add ARB_get_program_binary support using nir_serialization"
> Ref: 3fe8d04a6d6 "mesa: don't always set _NEW_PROGRAM when linking"
> Ref: c505d6d8522 "mesa: use gl_program for CurrentProgram rather than gl_shader_program"
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: <xinghua.cao at intel.com>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/main/program_binary.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
> index 021f6315e72..f4aa57821c8 100644
> --- a/src/mesa/main/program_binary.c
> +++ b/src/mesa/main/program_binary.c
> @@ -33,6 +33,8 @@
> #include "compiler/glsl/serialize.h"
> #include "main/errors.h"
> #include "main/mtypes.h"
> +#include "main/shaderapi.h"
> +#include "util/bitscan.h"
> #include "util/crc32.h"
> #include "program_binary.h"
> #include "program/prog_parameter.h"
> @@ -282,10 +284,41 @@ _mesa_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog,
> struct blob_reader blob;
> blob_reader_init(&blob, payload, length - header_size);
>
> + unsigned programs_in_use = 0;
> + if (ctx->_Shader)
> + for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
> + if (ctx->_Shader->CurrentProgram[stage] &&
> + ctx->_Shader->CurrentProgram[stage]->Id == sh_prog->Name) {
> + programs_in_use |= 1 << stage;
> + }
> + }
> +
> if (!read_program_payload(ctx, &blob, binary_format, sh_prog)) {
> sh_prog->data->LinkStatus = LINKING_FAILURE;
> return;
> }
>
> + /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
> + *
> + * "If LinkProgram or ProgramBinary successfully re-links a program
> + * object that is active for any shader stage, then the newly generated
> + * executable code will be installed as part of the current rendering
> + * state for all shader stages where the program is active.
> + * Additionally, the newly generated executable code is made part of
> + * the state of any program pipeline for all stages where the program
> + * is attached."
> + */
> + if (programs_in_use) {
I realise the same is true for the original code but we can drop the
outer if as its already covered by the while.
With that this patch is:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Although I'd really encourage you to create a piglit test for this.
> + while (programs_in_use) {
> + const int stage = u_bit_scan(&programs_in_use);
> +
> + struct gl_program *prog = NULL;
> + if (sh_prog->_LinkedShaders[stage])
> + prog = sh_prog->_LinkedShaders[stage]->Program;
> +
> + _mesa_use_program(ctx, stage, sh_prog, prog, ctx->_Shader);
> + }
> + }
> +
> sh_prog->data->LinkStatus = LINKING_SKIPPED;
> }
>
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