[Mesa-dev] [PATCH 00/16] Move the Mesa Website to Sphinx

Rob Clark robdclark at gmail.com
Fri Jun 8 12:06:02 UTC 2018


On Fri, Jun 8, 2018 at 3:02 AM, Jordan Justen <jljusten at gmail.com> wrote:
> On Thu, Jun 7, 2018 at 2:56 AM Eero Tamminen <eero.t.tamminen at intel.com> wrote:
>> On 07.06.2018 12:01, Erik Faye-Lund wrote:
>> > Just as a fun toy, I decided to give an animated SVG "variation" of
>> > this a go myself:
>> >
>> > https://codepen.io/kusma/pen/vrXppL
>> >
>> > The actual SVG can be found here:
>> >
>> > https://gitlab.freedesktop.org/snippets/492
>> >
>> > The gears were generated by this python script, based on the glxgears
>> > source code:
>> >
>> > https://gitlab.freedesktop.org/snippets/491
>> >
>> > Now, dropping this onto the black background doesn't work that well,
>> > as it gets a bit bland, so it's probably better to add back the colors
>> > then.
>> >
>> > Also, I'm not really sure if animation is a good idea or not.
>>
>> Maybe it could be a link target for the static logo?
>>
>> (Kind of website "easter egg").
>>
>> > But I definitely think logos should be vector rather than raster ;)
>>
>> For Mesa, WebGL would be more fitting implementation than SVG though...
>
> https://github.com/gears3d/gears3d.github.io/blob/master/webgl10.js
>
> One comment I would have for any animation on the main pages (as
> opposed to a separate 'easter egg' page), it probably should be
> significantly slower moving than the traditional 70 degrees / second.
> The faster animation would be distracting on the main pages.
>

so one idea, which I think isn't too over the top, is to have the
static mesa-gears logo in top corner, but clicking on it starts/stops
the animation (just toggle between static and animated svg, I guess?)

BR,
-R


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