[Mesa-dev] [PATCH 36/48] meson: Don't build glsl cache_test for windows
Dylan Baker
dylan at pnwbakers.com
Mon Jun 11 22:56:03 UTC 2018
---
src/compiler/glsl/tests/meson.build | 23 +++++++++++++----------
1 file changed, 13 insertions(+), 10 deletions(-)
diff --git a/src/compiler/glsl/tests/meson.build b/src/compiler/glsl/tests/meson.build
index fc7b863a278..725bc37438e 100644
--- a/src/compiler/glsl/tests/meson.build
+++ b/src/compiler/glsl/tests/meson.build
@@ -29,18 +29,21 @@ test(
)
)
-test(
- 'cache_test',
- executable(
+if host_machine.system() != 'windows'
+ # This test does not compile on windows (use of ftw.h, unistd.h), and
+ # currently shader cache is not used, so just skip this.
+ test(
'cache_test',
- 'cache_test.c',
- c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
- include_directories : [inc_common, inc_glsl],
- link_with : [libglsl],
- dependencies : [dep_clock, dep_thread],
+ executable(
+ 'cache_test',
+ 'cache_test.c',
+ c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
+ include_directories : [inc_common, inc_glsl],
+ link_with : [libglsl],
+ dependencies : [dep_clock, dep_thread],
+ )
)
-)
-
+endif
test(
'general_ir_test',
--
2.17.1
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