[Mesa-dev] [PATCH 14/48] meson: don't build shader cache on windows
Eric Engestrom
eric.engestrom at intel.com
Tue Jun 12 11:30:47 UTC 2018
On Monday, 2018-06-11 15:55:41 -0700, Dylan Baker wrote:
> ---
> meson.build | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/meson.build b/meson.build
> index 4247d195bc1..ed63276b63e 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -699,7 +699,7 @@ if get_option('buildtype') == 'debug'
> pre_args += '-DDEBUG'
> endif
>
> -if get_option('shader-cache')
> +if get_option('shader-cache') and host_machine.system() != 'windows'
This means that shader-cache=true on windows will be silently ignored,
not very intuitive.
How about auto/true/false, with auto = `host_machine.system() != 'windows'`?
That way, patch 36/48 (meson: Don't build glsl cache_test for windows)
can be guarded by `with_shader_cache` instead, which means it will be
automatically tested on windows if/when turned on.
> pre_args += '-DENABLE_SHADER_CACHE'
> elif with_amd_vk
> error('Radv requires shader cache support')
> --
> 2.17.1
>
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