[Mesa-dev] [PATCH 00/16] Move the Mesa Website to Sphinx

Ilia Mirkin imirkin at alum.mit.edu
Tue Jun 12 11:59:16 UTC 2018


On Tue, Jun 12, 2018 at 7:04 AM, Erik Faye-Lund <kusmabite at gmail.com> wrote:
> I've updated my attempt here, to now have the original colors, and
> centered the M-corners on the text a bit more properly:
>
> https://codepen.io/kusma/pen/vrXppL
>
> On Tue, Jun 12, 2018 at 2:51 AM Rob Clark <robdclark at gmail.com> wrote:
>>
>> On Mon, Jun 11, 2018 at 6:24 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:
>> > I really like the rotate on hover effect for the gears.  I would rather that
>> > we use 2D WebGL for it if we could, though, since Mesa enables WebGL on
>> > certain platforms.
>> >
>>
>> webgl can be a bit heavy for startup time although it might be kinda
>> nice if clicking the logo enough times launched an interactive webgl
>> version of the logo where you could rotate the logo..
>
> While a 3D WebGL logo would indeed be cool, I'm thinking that it's
> probably a relatively "heavy" solution for the use-case.
>
> I'm not particularly interested in trying out that direction, but if
> someone else is, I'd love to see it worked on, and maybe measure what
> kind of impact it would have on load-times etc?

I tend to agree - svg seems like the natural fit for web, while WebGL
is cool-but-too-heavy for a logo. Cool to have a demo page with it,
but I don't know if it should be in the logo on every page, esp given
WebGL's propensity to crash things.

Erik - https://stackoverflow.com/questions/35124550/animating-an-svg-on-hover
- might want to do it the CSS way to avoid the onmouseover/etc stuff,
which IME is somewhat imperfect.


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