[Mesa-dev] [PATCH] radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 13 18:19:23 UTC 2018


This causes rendering issues in Shadow Warrior 2 with DXVK.

Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106912
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_meta_clear.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index fae441ceb6..373072dd36 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -717,6 +717,14 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
 	if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
 		goto fail;
 
+	/* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat
+	 * HTILE for 16-bit surfaces if no Z planes are compressed. Though,
+	 * fast HTILE clears don't seem to work.
+	 */
+	if (cmd_buffer->device->physical_device->rad_info.chip_class == VI &&
+	    iview->image->vk_format == VK_FORMAT_D16_UNORM)
+		goto fail;
+
 	if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) {
 		if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))
 			goto fail;
-- 
2.17.1



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