[Mesa-dev] [PATCH mesa] radv: fix reported number of available VGPRs
Eric Engestrom
eric.engestrom at intel.com
Fri Jun 15 16:52:51 UTC 2018
It's a bit late to round up after an integer division.
Fixes: de889794134e6245e08a2 "radv: Implement VK_AMD_shader_info"
Cc: Alex Smith <asmith at feralinteractive.com>
Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
---
src/amd/vulkan/radv_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 76790a19047a86abdad5..b31eb9bfda5e9e29e115 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -808,7 +808,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
- ceil(workgroup_size / statistics.numPhysicalVgprs);
+ ceil((double)workgroup_size / statistics.numPhysicalVgprs);
statistics.computeWorkGroupSize[0] = local_size[0];
statistics.computeWorkGroupSize[1] = local_size[1];
--
Cheers,
Eric
More information about the mesa-dev
mailing list