[Mesa-dev] [PATCH mesa] radv: fix reported number of available VGPRs

Eric Engestrom eric.engestrom at intel.com
Fri Jun 15 16:52:51 UTC 2018


It's a bit late to round up after an integer division.

Fixes: de889794134e6245e08a2 "radv: Implement VK_AMD_shader_info"
Cc: Alex Smith <asmith at feralinteractive.com>
Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
---
 src/amd/vulkan/radv_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 76790a19047a86abdad5..b31eb9bfda5e9e29e115 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -808,7 +808,7 @@ radv_GetShaderInfoAMD(VkDevice _device,
 				unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
 
 				statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
-							       ceil(workgroup_size / statistics.numPhysicalVgprs);
+							       ceil((double)workgroup_size / statistics.numPhysicalVgprs);
 
 				statistics.computeWorkGroupSize[0] = local_size[0];
 				statistics.computeWorkGroupSize[1] = local_size[1];
-- 
Cheers,
  Eric



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