[Mesa-dev] [PATCH 1/2] glsl: fix random typo
Rob Clark
robdclark at gmail.com
Fri Jun 15 20:13:48 UTC 2018
Just something I stumbled across.
Signed-off-by: Rob Clark <robdclark at gmail.com>
---
src/compiler/glsl/link_uniform_blocks.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index e9e29d13a17..0ab9687b7fb 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
if (b->is_shader_storage &&
parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
- "which is larger than than the maximum allowed (%d)",
+ "which is larger than the maximum allowed (%d)",
b->type->name,
parcel->buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
--
2.17.1
More information about the mesa-dev
mailing list