[Mesa-dev] [PATCH] mesa: add ff fragment shader support for geom and tess shaders

Timothy Arceri tarceri at itsqueeze.com
Mon Jun 18 02:39:44 UTC 2018


This is required for compatibility profile support.
---
 src/mesa/main/ff_fragment_shader.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index a698931d99e..935a21624af 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -229,7 +229,11 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
     * since vertex shader state validation comes after fragment state
     * validation (see additional comments in state.c).
     */
-   if (vertexShader)
+   if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] != NULL)
+      vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+   else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] != NULL)
+      vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+   else if (vertexShader)
       vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    else
       vprog = ctx->VertexProgram.Current;
-- 
2.17.1



More information about the mesa-dev mailing list