[Mesa-dev] [PATCH v2 4/5] mesa/util: add allow_glsl_relaxed_es driconfig override

Timothy Arceri tarceri at itsqueeze.com
Tue Jun 19 07:48:50 UTC 2018



On 19/06/18 17:05, Dave Airlie wrote:
> On 14 June 2018 at 11:00, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> This relaxes a number of ES shader restrictions allowing shaders
>> to follow more desktop GLSL like rules.
>>
>> This initial implementation relaxes the following:
>>
>>   - allows linking ES shaders with desktop shaders
>>   - allows mismatching precision qualifiers
>>   - always enables standard derivative builtins
>>
>> These relaxations allow Google Earth VR shaders to compile.
>> ---
>>   src/compiler/glsl/builtin_functions.cpp       |  3 ++-
>>   src/compiler/glsl/linker.cpp                  | 22 +++++++++++--------
>>   .../auxiliary/pipe-loader/driinfo_gallium.h   |  1 +
>>   src/gallium/include/state_tracker/st_api.h    |  1 +
>>   src/gallium/state_trackers/dri/dri_screen.c   |  2 ++
>>   src/mesa/main/mtypes.h                        |  6 +++++
>>   src/mesa/state_tracker/st_extensions.c        |  3 +++
>>   src/util/xmlpool/t_options.h                  |  5 +++++
>>   8 files changed, 33 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
>> index efe90346d0e..7119903795f 100644
>> --- a/src/compiler/glsl/builtin_functions.cpp
>> +++ b/src/compiler/glsl/builtin_functions.cpp
>> @@ -446,7 +446,8 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state)
>>   {
>>      return state->stage == MESA_SHADER_FRAGMENT &&
>>             (state->is_version(110, 300) ||
>> -           state->OES_standard_derivatives_enable);
>> +           state->OES_standard_derivatives_enable ||
>> +           state->ctx->Const.AllowGLSLRelaxedES);
>>   }
>>
>>   static bool
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index e4bf634abe8..487a1ffcb05 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -894,7 +894,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
>>    * Perform validation of global variables used across multiple shaders
>>    */
>>   static void
>> -cross_validate_globals(struct gl_shader_program *prog,
>> +cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog,
>>                          struct exec_list *ir, glsl_symbol_table *variables,
>>                          bool uniforms_only)
>>   {
>> @@ -1115,7 +1115,8 @@ cross_validate_globals(struct gl_shader_program *prog,
>>            /* Check the precision qualifier matches for uniform variables on
>>             * GLSL ES.
>>             */
>> -         if (prog->IsES && !var->get_interface_type() &&
>> +         if (!ctx->Const.AllowGLSLRelaxedES &&
>> +             prog->IsES && !var->get_interface_type() &&
>>                existing->data.precision != var->data.precision) {
>>               if ((existing->data.used && var->data.used) || prog->data->Version >= 300) {
>>                  linker_error(prog, "declarations for %s `%s` have "
>> @@ -1168,15 +1169,16 @@ cross_validate_globals(struct gl_shader_program *prog,
>>    * Perform validation of uniforms used across multiple shader stages
>>    */
>>   static void
>> -cross_validate_uniforms(struct gl_shader_program *prog)
>> +cross_validate_uniforms(struct gl_context *ctx,
>> +                        struct gl_shader_program *prog)
>>   {
>>      glsl_symbol_table variables;
>>      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>>         if (prog->_LinkedShaders[i] == NULL)
>>            continue;
>>
>> -      cross_validate_globals(prog, prog->_LinkedShaders[i]->ir, &variables,
>> -                             true);
>> +      cross_validate_globals(ctx, prog, prog->_LinkedShaders[i]->ir,
>> +                             &variables, true);
>>      }
>>   }
>>
>> @@ -2210,7 +2212,8 @@ link_intrastage_shaders(void *mem_ctx,
>>      for (unsigned i = 0; i < num_shaders; i++) {
>>         if (shader_list[i] == NULL)
>>            continue;
>> -      cross_validate_globals(prog, shader_list[i]->ir, &variables, false);
>> +      cross_validate_globals(ctx, prog, shader_list[i]->ir, &variables,
>> +                             false);
>>      }
>>
>>      if (!prog->data->LinkStatus)
>> @@ -4807,7 +4810,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>>         min_version = MIN2(min_version, prog->Shaders[i]->Version);
>>         max_version = MAX2(max_version, prog->Shaders[i]->Version);
>>
>> -      if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) {
>> +      if (!ctx->Const.AllowGLSLRelaxedES &&
>> +          prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) {
>>            linker_error(prog, "all shaders must use same shading "
>>                         "language version\n");
>>            goto done;
>> @@ -4825,7 +4829,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>>      /* In desktop GLSL, different shader versions may be linked together.  In
>>       * GLSL ES, all shader versions must be the same.
>>       */
>> -   if (prog->Shaders[0]->IsES && min_version != max_version) {
>> +   if (!ctx->Const.AllowGLSLRelaxedES && min_version != max_version) {
> 
> Did a bit go missing here?

Yeah looks like I did. I'll push a fix. Apologies for the inconvenience.

> 
> Dave.
> 
>>         linker_error(prog, "all shaders must use same shading "
>>                      "language version\n");
>>         goto done;
>> @@ -4951,7 +4955,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>>       * performed, then locations are assigned for uniforms, attributes, and
>>       * varyings.
>>       */
>> -   cross_validate_uniforms(prog);
>> +   cross_validate_uniforms(ctx, prog);
>>      if (!prog->data->LinkStatus)
>>         goto done;
>>
>> diff --git a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
>> index f25f2080080..90dbf658a6d 100644
>> --- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
>> +++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
>> @@ -24,6 +24,7 @@ DRI_CONF_SECTION_DEBUG
>>      DRI_CONF_FORCE_GLSL_VERSION(0)
>>      DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
>>      DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false")
>> +   DRI_CONF_ALLOW_GLSL_RELAXED_ES("false")
>>      DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
>>      DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
>>      DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
>> diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
>> index 1efc7f081d1..5b72c0afc99 100644
>> --- a/src/gallium/include/state_tracker/st_api.h
>> +++ b/src/gallium/include/state_tracker/st_api.h
>> @@ -223,6 +223,7 @@ struct st_config_options
>>      unsigned force_glsl_version;
>>      boolean allow_glsl_extension_directive_midshader;
>>      boolean allow_glsl_builtin_const_expression;
>> +   boolean allow_glsl_relaxed_es;
>>      boolean allow_glsl_builtin_variable_redeclaration;
>>      boolean allow_higher_compat_version;
>>      boolean glsl_zero_init;
>> diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
>> index a86b7519364..6228425d9a2 100644
>> --- a/src/gallium/state_trackers/dri/dri_screen.c
>> +++ b/src/gallium/state_trackers/dri/dri_screen.c
>> @@ -76,6 +76,8 @@ dri_fill_st_options(struct dri_screen *screen)
>>         driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
>>      options->allow_glsl_builtin_const_expression =
>>         driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression");
>> +   options->allow_glsl_relaxed_es =
>> +      driQueryOptionb(optionCache, "allow_glsl_relaxed_es");
>>      options->allow_glsl_builtin_variable_redeclaration =
>>         driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration");
>>      options->allow_higher_compat_version =
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index 41ad783d4b1..2c83d5e321f 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -3722,6 +3722,12 @@ struct gl_constants
>>       */
>>      GLboolean AllowGLSLBuiltinConstantExpression;
>>
>> +   /**
>> +    * Allow some relaxation of GLSL ES shader restrictions. This encompasses
>> +    * a number of relaxations to the ES shader rules.
>> +    */
>> +   GLboolean AllowGLSLRelaxedES;
>> +
>>      /**
>>       * Allow GLSL built-in variables to be redeclared verbatim
>>       */
>> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
>> index 7f44b4a80c0..532394d7808 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -1136,6 +1136,9 @@ void st_init_extensions(struct pipe_screen *screen,
>>      if (options->allow_glsl_builtin_const_expression)
>>         consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
>>
>> +   if (options->allow_glsl_relaxed_es)
>> +      consts->AllowGLSLRelaxedES = GL_TRUE;
>> +
>>      consts->MinMapBufferAlignment =
>>         screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
>>
>> diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h
>> index 1a4945d6888..f0537e965b8 100644
>> --- a/src/util/xmlpool/t_options.h
>> +++ b/src/util/xmlpool/t_options.h
>> @@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, def) \
>>           DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \
>>   DRI_CONF_OPT_END
>>
>> +#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
>> +DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \
>> +        DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader restrictions")) \
>> +DRI_CONF_OPT_END
>> +
>>   #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
>>   DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \
>>           DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \
>> --
>> 2.17.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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