[Mesa-dev] [PATCH v2 08/21] spirv: translate default-block uniforms

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 20 22:41:39 UTC 2018


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 12/05/18 19:40, Alejandro Piñeiro wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> They are supported by SPIR-V for ARB_gl_spirv.
> 
> v2 (changes on top of Nicolai's original patch):
>     * Handle UniformConstant storage class for uniforms other than
>       samplers and images. (Eduardo Lima)
>     * Handle location decoration also for samplers and images. (Eduardo
>       Lima)
>     * Rebase update (spirv_to_nir options added, logging changes, and
>       others) (Alejandro Piñeiro)
> 
> Signed-off-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> Signed-off-by: Eduardo Lima <elima at igalia.com>
> Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
> ---
>   src/compiler/spirv/vtn_private.h   |  1 +
>   src/compiler/spirv/vtn_variables.c | 25 +++++++++++++++----------
>   2 files changed, 16 insertions(+), 10 deletions(-)
> 
> diff --git a/src/compiler/spirv/vtn_private.h b/src/compiler/spirv/vtn_private.h
> index b501bbf9b4a..183024e14f4 100644
> --- a/src/compiler/spirv/vtn_private.h
> +++ b/src/compiler/spirv/vtn_private.h
> @@ -402,6 +402,7 @@ enum vtn_variable_mode {
>      vtn_variable_mode_local,
>      vtn_variable_mode_global,
>      vtn_variable_mode_param,
> +   vtn_variable_mode_uniform,
>      vtn_variable_mode_ubo,
>      vtn_variable_mode_ssbo,
>      vtn_variable_mode_push_constant,
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index fd8ab7f247a..eb8a9ca0084 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -1544,8 +1544,11 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
>                    vtn_var->mode == vtn_variable_mode_output) {
>            is_vertex_input = false;
>            location += vtn_var->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0;
> -      } else {
> -         vtn_warn("Location must be on input or output variable");
> +      } else if (vtn_var->mode != vtn_variable_mode_uniform &&
> +                 vtn_var->mode != vtn_variable_mode_sampler &&
> +                 vtn_var->mode != vtn_variable_mode_image) {
> +         vtn_warn("Location must be on input, output, uniform, sampler or "
> +                  "image variable");
>            return;
>         }
>   
> @@ -1611,7 +1614,9 @@ vtn_storage_class_to_mode(struct vtn_builder *b,
>            mode = vtn_variable_mode_ssbo;
>            nir_mode = 0;
>         } else {
> -         vtn_fail("Invalid uniform variable type");
> +         /* Default-block uniforms, coming from gl_spirv */
> +         mode = vtn_variable_mode_uniform;
> +         nir_mode = nir_var_uniform;
>         }
>         break;
>      case SpvStorageClassStorageBuffer:
> @@ -1619,15 +1624,13 @@ vtn_storage_class_to_mode(struct vtn_builder *b,
>         nir_mode = 0;
>         break;
>      case SpvStorageClassUniformConstant:
> -      if (glsl_type_is_image(interface_type->type)) {
> +      if (glsl_type_is_image(interface_type->type))
>            mode = vtn_variable_mode_image;
> -         nir_mode = nir_var_uniform;
> -      } else if (glsl_type_is_sampler(interface_type->type)) {
> +      else if (glsl_type_is_sampler(interface_type->type))
>            mode = vtn_variable_mode_sampler;
> -         nir_mode = nir_var_uniform;
> -      } else {
> -         vtn_fail("Invalid uniform constant variable type");
> -      }
> +      else
> +         mode = vtn_variable_mode_uniform;
> +      nir_mode = nir_var_uniform;
>         break;
>      case SpvStorageClassPushConstant:
>         mode = vtn_variable_mode_push_constant;
> @@ -1795,11 +1798,13 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val,
>      case vtn_variable_mode_global:
>      case vtn_variable_mode_image:
>      case vtn_variable_mode_sampler:
> +   case vtn_variable_mode_uniform:
>         /* For these, we create the variable normally */
>         var->var = rzalloc(b->shader, nir_variable);
>         var->var->name = ralloc_strdup(var->var, val->name);
>         var->var->type = var->type->type;
>         var->var->data.mode = nir_mode;
> +      var->var->data.location = -1;
>   
>         switch (var->mode) {
>         case vtn_variable_mode_image:
> 


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