[Mesa-dev] [PATCH 01/19] radeonsi: clean up passing the is_monolithic flag for compilation
Dieter Nützel
Dieter at nuetzel-hh.de
Tue Jun 26 00:32:04 UTC 2018
If I disable 'r600' all is fine, but...
--with-gallium-drivers=radeonsi,swrast
--with-gallium-drivers=r600,radeonsi,swrast
Worked before OK.
Dieter
Am 26.06.2018 01:51, schrieb Dieter Nützel:
> Hello Marek,
>
> after this series landed I get this:
>
> Making all in targets/pipe-loader
> make[4]: Verzeichnis „/opt/mesa/src/gallium/targets/pipe-loader“ wird
> betreten
> CXXLD pipe_r600.la
> ../../../../src/gallium/winsys/radeon/drm/.libs/libradeonwinsys.a(radeon_drm_surface.o):
> In function `radeon_winsys_surface_init':
> /opt/mesa/src/gallium/winsys/radeon/drm/radeon_drm_surface.c:307:
> undefined reference to `ac_compute_cmask'
> collect2: error: ld returned 1 exit status
> make[4]: *** [Makefile:970: pipe_r600.la] Fehler 1
>
> Didn't have more time for digging, yet.
>
> Dieter
>
> Am 23.06.2018 00:31, schrieb Marek Olšák:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/gallium/drivers/radeonsi/si_shader.c | 30
>> +++++++++----------
>> src/gallium/drivers/radeonsi/si_shader.h | 1 -
>> .../drivers/radeonsi/si_shader_internal.h | 3 --
>> .../drivers/radeonsi/si_state_shaders.c | 7 +++--
>> 4 files changed, 18 insertions(+), 23 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.c
>> b/src/gallium/drivers/radeonsi/si_shader.c
>> index e7e2a12a7b0..677853af60b 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.c
>> +++ b/src/gallium/drivers/radeonsi/si_shader.c
>> @@ -5047,22 +5047,21 @@ static void create_function(struct
>> si_shader_context *ctx)
>> break;
>> default:
>> assert(0 && "unimplemented shader");
>> return;
>> }
>>
>> si_create_function(ctx, "main", returns, num_returns, &fninfo,
>> si_get_max_workgroup_size(shader));
>>
>> /* Reserve register locations for VGPR inputs the PS prolog may
>> need. */
>> - if (ctx->type == PIPE_SHADER_FRAGMENT &&
>> - ctx->separate_prolog) {
>> + if (ctx->type == PIPE_SHADER_FRAGMENT &&
>> !ctx->shader->is_monolithic) {
>> ac_llvm_add_target_dep_function_attr(ctx->main_fn,
>> "InitialPSInputAddr",
>> S_0286D0_PERSP_SAMPLE_ENA(1) |
>> S_0286D0_PERSP_CENTER_ENA(1) |
>> S_0286D0_PERSP_CENTROID_ENA(1) |
>> S_0286D0_LINEAR_SAMPLE_ENA(1) |
>> S_0286D0_LINEAR_CENTER_ENA(1) |
>> S_0286D0_LINEAR_CENTROID_ENA(1) |
>> S_0286D0_FRONT_FACE_ENA(1) |
>> S_0286D0_ANCILLARY_ENA(1) |
>> @@ -6049,22 +6048,21 @@ static void si_init_exec_from_input(struct
>> si_shader_context *ctx,
>> }
>>
>> static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
>> const struct si_vs_prolog_bits *key)
>> {
>> /* VGPR initialization fixup for Vega10 and Raven is always done in
>> the
>> * VS prolog. */
>> return sel->vs_needs_prolog || key->ls_vgpr_fix;
>> }
>>
>> -static bool si_compile_tgsi_main(struct si_shader_context *ctx,
>> - bool is_monolithic)
>> +static bool si_compile_tgsi_main(struct si_shader_context *ctx)
>> {
>> struct si_shader *shader = ctx->shader;
>> struct si_shader_selector *sel = shader->selector;
>> struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
>>
>> // TODO clean all this up!
>> switch (ctx->type) {
>> case PIPE_SHADER_VERTEX:
>> ctx->load_input = declare_input_vs;
>> if (shader->key.as_ls)
>> @@ -6135,31 +6133,31 @@ static bool si_compile_tgsi_main(struct
>> si_shader_context *ctx,
>> * - Add a barrier before the second shader.
>> * - In the second shader, reset EXEC to ~0 and wrap the main part
>> in
>> * an if-statement. This is required for correctness in geometry
>> * shaders, to ensure that empty GS waves do not send GS_EMIT and
>> * GS_CUT messages.
>> *
>> * For monolithic merged shaders, the first shader is wrapped in an
>> * if-block together with its prolog in si_build_wrapper_function.
>> */
>> if (ctx->screen->info.chip_class >= GFX9) {
>> - if (!is_monolithic &&
>> + if (!shader->is_monolithic &&
>> sel->info.num_instructions > 1 && /* not empty shader */
>> (shader->key.as_es || shader->key.as_ls) &&
>> (ctx->type == PIPE_SHADER_TESS_EVAL ||
>> (ctx->type == PIPE_SHADER_VERTEX &&
>> !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
>> si_init_exec_from_input(ctx,
>> ctx->param_merged_wave_info, 0);
>> } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
>> ctx->type == PIPE_SHADER_GEOMETRY) {
>> - if (!is_monolithic)
>> + if (!shader->is_monolithic)
>> ac_init_exec_full_mask(&ctx->ac);
>>
>> LLVMValueRef num_threads = si_unpack_param(ctx,
>> ctx->param_merged_wave_info, 8, 8);
>> LLVMValueRef ena =
>> LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
>> ac_get_thread_id(&ctx->ac), num_threads, "");
>> lp_build_if(&ctx->merged_wrap_if_state, &ctx->gallivm, ena);
>>
>> /* The barrier must execute for all shaders in a
>> * threadgroup.
>> @@ -6766,71 +6764,69 @@ static void si_build_wrapper_function(struct
>> si_shader_context *ctx,
>> }
>> }
>> }
>>
>> LLVMBuildRetVoid(builder);
>> }
>>
>> int si_compile_tgsi_shader(struct si_screen *sscreen,
>> struct si_compiler *compiler,
>> struct si_shader *shader,
>> - bool is_monolithic,
>> struct pipe_debug_callback *debug)
>> {
>> struct si_shader_selector *sel = shader->selector;
>> struct si_shader_context ctx;
>> int r = -1;
>>
>> /* Dump TGSI code before doing TGSI->LLVM conversion in case the
>> * conversion fails. */
>> if (si_can_dump_shader(sscreen, sel->info.processor) &&
>> !(sscreen->debug_flags & DBG(NO_TGSI))) {
>> if (sel->tokens)
>> tgsi_dump(sel->tokens, 0);
>> else
>> nir_print_shader(sel->nir, stderr);
>> si_dump_streamout(&sel->so);
>> }
>>
>> si_init_shader_ctx(&ctx, sscreen, compiler);
>> si_llvm_context_set_tgsi(&ctx, shader);
>> - ctx.separate_prolog = !is_monolithic;
>>
>> memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
>> sizeof(shader->info.vs_output_param_offset));
>>
>> shader->info.uses_instanceid = sel->info.uses_instanceid;
>>
>> - if (!si_compile_tgsi_main(&ctx, is_monolithic)) {
>> + if (!si_compile_tgsi_main(&ctx)) {
>> si_llvm_dispose(&ctx);
>> return -1;
>> }
>>
>> - if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
>> + if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
>> LLVMValueRef parts[2];
>> bool need_prolog = sel->vs_needs_prolog;
>>
>> parts[1] = ctx.main_fn;
>>
>> if (need_prolog) {
>> union si_shader_part_key prolog_key;
>> si_get_vs_prolog_key(&sel->info,
>> shader->info.num_input_sgprs,
>> &shader->key.part.vs.prolog,
>> shader, &prolog_key);
>> si_build_vs_prolog_function(&ctx, &prolog_key);
>> parts[0] = ctx.main_fn;
>> }
>>
>> si_build_wrapper_function(&ctx, parts + !need_prolog,
>> 1 + need_prolog, need_prolog, 0);
>> - } else if (is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
>> + } else if (shader->is_monolithic && ctx.type ==
>> PIPE_SHADER_TESS_CTRL) {
>> if (sscreen->info.chip_class >= GFX9) {
>> struct si_shader_selector *ls = shader->key.part.tcs.ls;
>> LLVMValueRef parts[4];
>> bool vs_needs_prolog =
>> si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
>>
>> /* TCS main part */
>> parts[2] = ctx.main_fn;
>>
>> /* TCS epilog */
>> @@ -6839,23 +6835,24 @@ int si_compile_tgsi_shader(struct si_screen
>> *sscreen,
>> tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
>> si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
>> parts[3] = ctx.main_fn;
>>
>> /* VS as LS main part */
>> struct si_shader shader_ls = {};
>> shader_ls.selector = ls;
>> shader_ls.key.as_ls = 1;
>> shader_ls.key.mono = shader->key.mono;
>> shader_ls.key.opt = shader->key.opt;
>> + shader_ls.is_monolithic = true;
>> si_llvm_context_set_tgsi(&ctx, &shader_ls);
>>
>> - if (!si_compile_tgsi_main(&ctx, true)) {
>> + if (!si_compile_tgsi_main(&ctx)) {
>> si_llvm_dispose(&ctx);
>> return -1;
>> }
>> shader->info.uses_instanceid |= ls->info.uses_instanceid;
>> parts[1] = ctx.main_fn;
>>
>> /* LS prolog */
>> if (vs_needs_prolog) {
>> union si_shader_part_key vs_prolog_key;
>> si_get_vs_prolog_key(&ls->info,
>> @@ -6881,21 +6878,21 @@ int si_compile_tgsi_shader(struct si_screen
>> *sscreen,
>>
>> parts[0] = ctx.main_fn;
>>
>> memset(&epilog_key, 0, sizeof(epilog_key));
>> epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
>> si_build_tcs_epilog_function(&ctx, &epilog_key);
>> parts[1] = ctx.main_fn;
>>
>> si_build_wrapper_function(&ctx, parts, 2, 0, 0);
>> }
>> - } else if (is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
>> + } else if (shader->is_monolithic && ctx.type ==
>> PIPE_SHADER_GEOMETRY) {
>> if (ctx.screen->info.chip_class >= GFX9) {
>> struct si_shader_selector *es = shader->key.part.gs.es;
>> LLVMValueRef es_prolog = NULL;
>> LLVMValueRef es_main = NULL;
>> LLVMValueRef gs_prolog = NULL;
>> LLVMValueRef gs_main = ctx.main_fn;
>>
>> /* GS prolog */
>> union si_shader_part_key gs_prolog_key;
>> memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
>> @@ -6903,23 +6900,24 @@ int si_compile_tgsi_shader(struct si_screen
>> *sscreen,
>> gs_prolog_key.gs_prolog.is_monolithic = true;
>> si_build_gs_prolog_function(&ctx, &gs_prolog_key);
>> gs_prolog = ctx.main_fn;
>>
>> /* ES main part */
>> struct si_shader shader_es = {};
>> shader_es.selector = es;
>> shader_es.key.as_es = 1;
>> shader_es.key.mono = shader->key.mono;
>> shader_es.key.opt = shader->key.opt;
>> + shader_es.is_monolithic = true;
>> si_llvm_context_set_tgsi(&ctx, &shader_es);
>>
>> - if (!si_compile_tgsi_main(&ctx, true)) {
>> + if (!si_compile_tgsi_main(&ctx)) {
>> si_llvm_dispose(&ctx);
>> return -1;
>> }
>> shader->info.uses_instanceid |= es->info.uses_instanceid;
>> es_main = ctx.main_fn;
>>
>> /* ES prolog */
>> if (es->vs_needs_prolog) {
>> union si_shader_part_key vs_prolog_key;
>> si_get_vs_prolog_key(&es->info,
>> @@ -6954,21 +6952,21 @@ int si_compile_tgsi_shader(struct si_screen
>> *sscreen,
>>
>> parts[1] = ctx.main_fn;
>>
>> memset(&prolog_key, 0, sizeof(prolog_key));
>> prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
>> si_build_gs_prolog_function(&ctx, &prolog_key);
>> parts[0] = ctx.main_fn;
>>
>> si_build_wrapper_function(&ctx, parts, 2, 1, 0);
>> }
>> - } else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
>> + } else if (shader->is_monolithic && ctx.type ==
>> PIPE_SHADER_FRAGMENT) {
>> LLVMValueRef parts[3];
>> union si_shader_part_key prolog_key;
>> union si_shader_part_key epilog_key;
>> bool need_prolog;
>>
>> si_get_ps_prolog_key(shader, &prolog_key, false);
>> need_prolog = si_need_ps_prolog(&prolog_key);
>>
>> parts[need_prolog ? 1 : 0] = ctx.main_fn;
>>
>> @@ -8062,21 +8060,21 @@ int si_shader_create(struct si_screen
>> *sscreen, struct si_compiler *compiler,
>> /* LS, ES, VS are compiled on demand if the main part hasn't been
>> * compiled for that stage.
>> *
>> * Vertex shaders are compiled on demand when a vertex fetch
>> * workaround must be applied.
>> */
>> if (shader->is_monolithic) {
>> /* Monolithic shader (compiled as a whole, has many variants,
>> * may take a long time to compile).
>> */
>> - r = si_compile_tgsi_shader(sscreen, compiler, shader, true, debug);
>> + r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
>> if (r)
>> return r;
>> } else {
>> /* The shader consists of several parts:
>> *
>> * - the middle part is the user shader, it has 1 variant only
>> * and it was compiled during the creation of the shader
>> * selector
>> * - the prolog part is inserted at the beginning
>> * - the epilog part is inserted at the end
>> diff --git a/src/gallium/drivers/radeonsi/si_shader.h
>> b/src/gallium/drivers/radeonsi/si_shader.h
>> index e1f6b392fbe..fd2f71bed74 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader.h
>> +++ b/src/gallium/drivers/radeonsi/si_shader.h
>> @@ -655,21 +655,20 @@ struct si_shader_part {
>>
>> /* si_shader.c */
>> struct si_shader *
>> si_generate_gs_copy_shader(struct si_screen *sscreen,
>> struct si_compiler *compiler,
>> struct si_shader_selector *gs_selector,
>> struct pipe_debug_callback *debug);
>> int si_compile_tgsi_shader(struct si_screen *sscreen,
>> struct si_compiler *compiler,
>> struct si_shader *shader,
>> - bool is_monolithic,
>> struct pipe_debug_callback *debug);
>> int si_shader_create(struct si_screen *sscreen, struct si_compiler
>> *compiler,
>> struct si_shader *shader,
>> struct pipe_debug_callback *debug);
>> void si_shader_destroy(struct si_shader *shader);
>> unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name,
>> unsigned index);
>> unsigned si_shader_io_get_unique_index(unsigned semantic_name,
>> unsigned index,
>> unsigned is_varying);
>> int si_shader_binary_upload(struct si_screen *sscreen, struct
>> si_shader *shader);
>> void si_shader_dump(struct si_screen *sscreen, const struct si_shader
>> *shader,
>> diff --git a/src/gallium/drivers/radeonsi/si_shader_internal.h
>> b/src/gallium/drivers/radeonsi/si_shader_internal.h
>> index 0a347172d62..e528a56023f 100644
>> --- a/src/gallium/drivers/radeonsi/si_shader_internal.h
>> +++ b/src/gallium/drivers/radeonsi/si_shader_internal.h
>> @@ -55,23 +55,20 @@ struct si_shader_context {
>> struct si_screen *screen;
>>
>> unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
>>
>> /* For clamping the non-constant index in resource indexing: */
>> unsigned num_const_buffers;
>> unsigned num_shader_buffers;
>> unsigned num_images;
>> unsigned num_samplers;
>>
>> - /* Whether the prolog will be compiled separately. */
>> - bool separate_prolog;
>> -
>> struct ac_shader_abi abi;
>>
>> /** This function is responsible for initilizing the inputs array
>> and will be
>> * called once for each input declared in the TGSI shader.
>> */
>> void (*load_input)(struct si_shader_context *,
>> unsigned input_index,
>> const struct tgsi_full_declaration *decl,
>> LLVMValueRef out[4]);
>>
>> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> index f0498520ae8..ddd38dabbe6 100644
>> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
>> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
>> @@ -1573,24 +1573,24 @@ static bool si_check_missing_main_part(struct
>> si_screen *sscreen,
>> return false;
>>
>> /* We can leave the fence as permanently signaled because the
>> * main part becomes visible globally only after it has been
>> * compiled. */
>> util_queue_fence_init(&main_part->ready);
>>
>> main_part->selector = sel;
>> main_part->key.as_es = key->as_es;
>> main_part->key.as_ls = key->as_ls;
>> + main_part->is_monolithic = false;
>>
>> if (si_compile_tgsi_shader(sscreen, compiler_state->compiler,
>> - main_part, false,
>> - &compiler_state->debug) != 0) {
>> + main_part, &compiler_state->debug) != 0) {
>> FREE(main_part);
>> return false;
>> }
>> *mainp = main_part;
>> }
>> return true;
>> }
>>
>> /* Select the hw shader variant depending on the current state. */
>> static int si_shader_select_with_key(struct si_screen *sscreen,
>> @@ -1875,39 +1875,40 @@ static void si_init_shader_selector_async(void
>> *job, int thread_index)
>> if (!shader) {
>> fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
>> return;
>> }
>>
>> /* We can leave the fence signaled because use of the default
>> * main part is guarded by the selector's ready fence. */
>> util_queue_fence_init(&shader->ready);
>>
>> shader->selector = sel;
>> + shader->is_monolithic = false;
>> si_parse_next_shader_property(&sel->info,
>> sel->so.num_outputs != 0,
>> &shader->key);
>>
>> if (sel->tokens || sel->nir)
>> ir_binary = si_get_ir_binary(sel);
>>
>> /* Try to load the shader from the shader cache. */
>> mtx_lock(&sscreen->shader_cache_mutex);
>>
>> if (ir_binary &&
>> si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
>> mtx_unlock(&sscreen->shader_cache_mutex);
>> si_shader_dump_stats_for_shader_db(shader, debug);
>> } else {
>> mtx_unlock(&sscreen->shader_cache_mutex);
>>
>> /* Compile the shader if it hasn't been loaded from the cache. */
>> - if (si_compile_tgsi_shader(sscreen, compiler, shader, false,
>> + if (si_compile_tgsi_shader(sscreen, compiler, shader,
>> debug) != 0) {
>> FREE(shader);
>> FREE(ir_binary);
>> fprintf(stderr, "radeonsi: can't compile a main shader part\n");
>> return;
>> }
>>
>> if (ir_binary) {
>> mtx_lock(&sscreen->shader_cache_mutex);
>> if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader,
>> true))
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