[Mesa-dev] [PATCH] radv: add padding for the UMR disassembler
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Jun 27 20:20:29 UTC 2018
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Wed, Jun 27, 2018 at 10:39 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_shader.c | 20 ++++++++++++++++++--
> 1 file changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index c7ffd47c0b8..9470c4907c2 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -385,6 +385,16 @@ radv_destroy_shader_slabs(struct radv_device *device)
> mtx_destroy(&device->shader_slab_mutex);
> }
>
> +/* For the UMR disassembler. */
> +#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
> +#define DEBUGGER_NUM_MARKERS 5
> +
> +static unsigned
> +radv_get_shader_binary_size(struct ac_shader_binary *binary)
> +{
> + return binary->code_size + DEBUGGER_NUM_MARKERS * 4;
> +}
> +
> static void
> radv_fill_shader_variant(struct radv_device *device,
> struct radv_shader_variant *variant,
> @@ -395,7 +405,7 @@ radv_fill_shader_variant(struct radv_device *device,
> struct radv_shader_info *info = &variant->info.info;
> unsigned vgpr_comp_cnt = 0;
>
> - variant->code_size = binary->code_size;
> + variant->code_size = radv_get_shader_binary_size(binary);
> variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
> S_00B12C_SCRATCH_EN(scratch_enabled);
>
> @@ -475,6 +485,12 @@ radv_fill_shader_variant(struct radv_device *device,
>
> void *ptr = radv_alloc_shader_memory(device, variant);
> memcpy(ptr, binary->code, binary->code_size);
> +
> + /* Add end-of-code markers for the UMR disassembler. */
> + uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4;
> + for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
> + ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
> +
> }
>
> static void radv_init_llvm_target()
> @@ -607,7 +623,7 @@ shader_variant_create(struct radv_device *device,
>
> if (code_out) {
> *code_out = binary.code;
> - *code_size_out = binary.code_size;
> + *code_size_out = variant->code_size;
> } else
> free(binary.code);
> free(binary.config);
> --
> 2.18.0
>
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