[Mesa-dev] [PATCH] glsl: skip comparison opt when adding vars of different size

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 27 23:28:02 UTC 2018


On 28/06/18 09:23, Timothy Arceri wrote:
> The spec allows adding scalars a vector or matrix. In this case
> the opt was losing any swizzle or size information.
> 
> This fixes a bug with Doom (2016) shaders.

Forgot to add:

Fixes: 34ec1a24d61f ("glsl: Optimize (x + y cmp 0) into (x cmp -y).")

> ---
>   src/compiler/glsl/opt_algebraic.cpp | 6 ++++++
>   1 file changed, 6 insertions(+)
> 
> diff --git a/src/compiler/glsl/opt_algebraic.cpp b/src/compiler/glsl/opt_algebraic.cpp
> index 1a8ee361652..ff4be269578 100644
> --- a/src/compiler/glsl/opt_algebraic.cpp
> +++ b/src/compiler/glsl/opt_algebraic.cpp
> @@ -709,6 +709,12 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
>            if (!is_vec_zero(zero))
>               continue;
>   
> +         /* We are allowed to add scalars with a vector or matrix. In that
> +          * case lets just exit early.
> +          */
> +         if (add->operands[0]->type != add->operands[1]->type)
> +            continue;
> +
>            /* Depending of the zero position we want to optimize
>             * (0 cmp x+y) into (-x cmp y) or (x+y cmp 0) into (x cmp -y)
>             */
> 


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