[Mesa-dev] [PATCH] glsl: enable EXT_texture_array by default in 1.30
Timothy Arceri
tarceri at itsqueeze.com
Fri Jun 29 04:42:38 UTC 2018
This extension was made core in OpenGL 3.0.
This fixes rendering issues in No Man's Sky.
---
src/compiler/glsl/builtin_functions.cpp | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 7119903795f..787a72b49c5 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -336,20 +336,22 @@ static bool
texture_array_lod(const _mesa_glsl_parse_state *state)
{
return lod_exists_in_stage(state) &&
- state->EXT_texture_array_enable;
+ (state->is_version(130, 0) ||
+ state->EXT_texture_array_enable);
}
static bool
fs_texture_array(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_FRAGMENT &&
- state->EXT_texture_array_enable;
+ (state->is_version(130, 0) ||
+ state->EXT_texture_array_enable);
}
static bool
texture_array(const _mesa_glsl_parse_state *state)
{
- return state->EXT_texture_array_enable;
+ return state->is_version(130, 0) || state->EXT_texture_array_enable;
}
static bool
--
2.17.1
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