[Mesa-dev] [PATCH 08/11] radeonsi: fix memory exhaustion issue with DCC statistics gathering with DRI2

Dylan Baker dylan at pnwbakers.com
Fri Jun 29 17:17:44 UTC 2018


Quoting Marek Olšák (2018-06-29 09:48:08)
> On Fri, Jun 29, 2018 at 11:40 AM, Dylan Baker <dylan at pnwbakers.com> wrote:
> > Quoting Marek Olšák (2018-06-18 16:33:09)
> >> From: Marek Olšák <marek.olsak at amd.com>
> >>
> >> Cc: 18.1 <mesa-stable at lists.freedesktop.org>
> >> ---
> >>  src/gallium/drivers/radeonsi/si_blit.c | 30 +++++++++++++++++++++++---
> >>  1 file changed, 27 insertions(+), 3 deletions(-)
> >>
> >> diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
> >> index fe059b36577..93cf7fe9001 100644
> >> --- a/src/gallium/drivers/radeonsi/si_blit.c
> >> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> >> @@ -1320,23 +1320,47 @@ static void si_flush_resource(struct pipe_context *ctx,
> >>         if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
> >>                 return;
> >>
> >>         if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
> >>                 si_blit_decompress_color(sctx, rtex, 0, res->last_level,
> >>                                          0, util_max_layer(res, 0),
> >>                                          rtex->dcc_separate_buffer != NULL);
> >>         }
> >>
> >>         /* Always do the analysis even if DCC is disabled at the moment. */
> >> -       if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
> >> -               rtex->separate_dcc_dirty = false;
> >> -               vi_separate_dcc_process_and_reset_stats(ctx, rtex);
> >> +       if (rtex->dcc_gather_statistics) {
> >> +               bool separate_dcc_dirty = rtex->separate_dcc_dirty;
> >> +
> >> +               /* If the color buffer hasn't been unbound and fast clear hasn't
> >> +                * been used, separate_dcc_dirty is false, but there may have been
> >> +                * new rendering. Check if the color buffer is bound and assume
> >> +                * it's dirty.
> >> +                *
> >> +                * Note that DRI2 never unbinds window colorbuffers, which means
> >> +                * the DCC pipeline statistics query would never be re-set and would
> >> +                * keep adding new results until all free memory is exhausted if we
> >> +                * didn't do this.
> >> +                */
> >> +               if (!separate_dcc_dirty) {
> >> +                       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
> >> +                               if (sctx->framebuffer.state.cbufs[i] &&
> >> +                                   sctx->framebuffer.state.cbufs[i]->texture == res) {
> >> +                                       separate_dcc_dirty = true;
> >> +                                       break;
> >> +                               }
> >> +                       }
> >> +               }
> >> +
> >> +               if (separate_dcc_dirty) {
> >> +                       rtex->separate_dcc_dirty = false;
> >> +                       vi_separate_dcc_process_and_reset_stats(ctx, rtex);
> >> +               }
> >>         }
> >>  }
> >>
> >>  void si_decompress_dcc(struct si_context *sctx, struct r600_texture *rtex)
> >>  {
> >>         if (!rtex->dcc_offset)
> >>                 return;
> >>
> >>         si_blit_decompress_color(sctx, rtex, 0, rtex->buffer.b.b.last_level,
> >>                                  0, util_max_layer(&rtex->buffer.b.b, 0),
> >> --
> >> 2.17.1
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> > Hi Marek,
> >
> > This didn't apply cleanly to 18.1 because of
> > 1ba87f4438069964af6548f4fa05386be999f4de (radeonsi: rename r600_texture ->
> > si_texture, rxxx -> xxx or sxxx), I've attempted to rebase the commit by
> > changing "tex" to "rtex", please take a look at the commit in staging/18.1 in
> > the main tree or 18.1-proposed in my tree and let me know if it looks good to
> > you.
> 
> Yes, it looks good. Thanks.
> 
> Marek

Thank you.
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