[Mesa-dev] [Bug 105291] r600 [CEDAR]: GPU stalls when running shadertoy "ladybug"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 2 08:45:21 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105291

Gert Wollny <gw.fossdev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #4 from Gert Wollny <gw.fossdev at gmail.com> ---
The shader doesn't use many registers, even un-optimized the number is below
100, so spilling doesn't occur and beyond that I don't see any option to
optimize it more (apart from rewriting the assembly manually and injecting it).
Which means the only thing we could suggest to someone who wants to enjoy this
shader on older hardware is to change the timeout like given above. Hence I'm
closing this as NOTABUG.

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