[Mesa-dev] Status of radeonsi NIR

Timothy Arceri tarceri at itsqueeze.com
Tue Mar 6 06:38:00 UTC 2018


On 05/03/18 03:43, Benedikt Schemmer wrote:
> Hi all,
> I thought I'd do some testing on my machine to see if there are any 
> problems with nir (enabled with R600_DEBUG=nir)
> 
> Tested on Ubuntu 17.10 with mesa git of today
> (oibaf for 32 bit, mine with LLVM5.0 on 64 bit because I cant figure out 
> how to build 32bit drivers on ubuntu :( )
> Xeon 1260l and 8GB DDR3-10600 with RX460 4GB
> 
> works means no obvious visual artifacts etc.
> I didn't have time to do detailed benchmarking.
> 
> ---
> 
> Alien Isolation - works
> 
> Bioshock Infinite - works, nonir Overall avg 45.58, min 9.81, max 
> 104.49; nir avg 31.47 min 8.35 max 94.19

Hi,

Do you recall what resolution / settings you used?

With a quick test I'm seeing pretty good results on Ultra.

3840 x 2160 - Ultra on RX 580: (tgsi) 90.89, (nir) 107.22


> 
> CAT Interstellar (UE4) - works
> 
> Dead Island Definitive - works
> 
> Dead Island Riptide Definitive - works
> 
> Deus Ex: Mankind Divided - works, nonir low 8.3 avg 24.2 high 37.6; nir 
> low 1 avg 22.8 high 35.8
> but shader generation crashes two times: once around half the loader bar 
> with complete system freeze and then again around the end but only 
> exiting the applicationand this is reproducible by deleting the shader 
> cache
> 
> Mad Max[vulcan beta] - works
> benchmark 1
> nonir 43/45/47
> nir 10/46/50
> benchmark 2
> nonir 14/37/41
> nir 24/36/40
> benchmark 3
> nonir 8/43/61
> nir 5/41/61
> benchmark 4
> nonir 9/49/78
> nir 4/47/74
> 
> Tomb Raider - TressFX doesn't work: hair flickering and is riddled with 
> small green block artifacts, smoothing is missing; speed is the same 
> 28.6 ish
> 
> Hitman GO (Unity) - works
> 
> Unity of Command (PyGame, SDL) - works
> 
> Talos Principle Benchmark nir 64.7 nonir 67
> 
> 
> I have more games if there are any usual suspects that are likely to 
> cause problems.
> 
> Cheers,
> Benedikt


More information about the mesa-dev mailing list