[Mesa-dev] [PATCH 1/5] i965: Hard code scratch_ids_per_subslice for Cherryview
Jordan Justen
jordan.l.justen at intel.com
Wed Mar 7 08:16:26 UTC 2018
Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104636
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105290
Cc: Kenneth Graunke <kenneth at whitecape.org>
Cc: Eero Tamminen <eero.t.tamminen at intel.com>
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/i965/brw_program.c | 44 ++++++++++++++++++++-------------
1 file changed, 27 insertions(+), 17 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 527f003977b..c121136c439 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -402,23 +402,33 @@ brw_alloc_stage_scratch(struct brw_context *brw,
if (devinfo->gen >= 9)
subslices = 4 * brw->screen->devinfo.num_slices;
- /* WaCSScratchSize:hsw
- *
- * Haswell's scratch space address calculation appears to be sparse
- * rather than tightly packed. The Thread ID has bits indicating
- * which subslice, EU within a subslice, and thread within an EU
- * it is. There's a maximum of two slices and two subslices, so these
- * can be stored with a single bit. Even though there are only 10 EUs
- * per subslice, this is stored in 4 bits, so there's an effective
- * maximum value of 16 EUs. Similarly, although there are only 7
- * threads per EU, this is stored in a 3 bit number, giving an effective
- * maximum value of 8 threads per EU.
- *
- * This means that we need to use 16 * 8 instead of 10 * 7 for the
- * number of threads per subslice.
- */
- const unsigned scratch_ids_per_subslice =
- devinfo->is_haswell ? 16 * 8 : devinfo->max_cs_threads;
+ unsigned scratch_ids_per_subslice;
+ if (devinfo->is_haswell) {
+ /* WaCSScratchSize:hsw
+ *
+ * Haswell's scratch space address calculation appears to be sparse
+ * rather than tightly packed. The Thread ID has bits indicating
+ * which subslice, EU within a subslice, and thread within an EU it
+ * is. There's a maximum of two slices and two subslices, so these
+ * can be stored with a single bit. Even though there are only 10 EUs
+ * per subslice, this is stored in 4 bits, so there's an effective
+ * maximum value of 16 EUs. Similarly, although there are only 7
+ * threads per EU, this is stored in a 3 bit number, giving an
+ * effective maximum value of 8 threads per EU.
+ *
+ * This means that we need to use 16 * 8 instead of 10 * 7 for the
+ * number of threads per subslice.
+ */
+ scratch_ids_per_subslice = 16 * 8;
+ } else if (devinfo->is_cherryview) {
+ /* For Cherryview, it appears that the scratch addresses for the 6 EU
+ * devices may still generate compute scratch addresses covering the
+ * same range as 8 EU.
+ */
+ scratch_ids_per_subslice = 8 * 7;
+ } else {
+ scratch_ids_per_subslice = devinfo->max_cs_threads;
+ }
thread_count = scratch_ids_per_subslice * subslices;
break;
--
2.16.1
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