[Mesa-dev] [PATCH 08/11] mesa/program: Link SPIR-V shaders using the SPIR-V code-path
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Mar 8 08:19:37 UTC 2018
From: Eduardo Lima Mitev <elima at igalia.com>
---
src/mesa/program/ir_to_mesa.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 74089605029..4d45b0a4cd5 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -35,6 +35,7 @@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
+#include "main/glspirv.h"
#include "compiler/glsl/ast.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_expression_flattening.h"
@@ -3111,7 +3112,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
- link_shaders(ctx, prog);
+ if (!spirv)
+ link_shaders(ctx, prog);
+ else
+ _mesa_spirv_link_shaders(ctx, prog);
}
/* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.
--
2.14.1
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