[Mesa-dev] [Bug 103852] Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Mar 11 16:49:23 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=103852

Sven Arvidsson <sa at whiz.se> changed:

           What    |Removed                     |Added
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                 CC|                            |sa at whiz.se

--- Comment #5 from Sven Arvidsson <sa at whiz.se> ---
Here's a trace of the intro screen made with vktrace, to make this bug easier
to reproduce:
https://www.dropbox.com/s/930kl7agbg3jl6o/dolphin.vktrace.xz?dl=0

(2.7M compressed, 163M uncompressed) 

I hope this is useful given vktrace caveats about replaying on different
setups. It replayed and rendered correctly on my Intel Ivy Bridge.

Trace was made with vktrace from git 78f1a8149a3a6c9e48b9bd5cff6debc5726d819e

For reference, running dolphin as an argument to vktrace didn't work for me,
but using it in client/server mode and tracing with
VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_vktrace worked nicely.

I will retest later on a more up to date version of Mesa/radv.

HTH,

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