[Mesa-dev] [PATCH 2/2] main/program_binary: In ProgramBinary set link status as LINKING_SKIPPED

Jordan Justen jordan.l.justen at intel.com
Mon Mar 12 00:25:56 UTC 2018


This change allows the disk shader cache to work with programs loaded
with ProgramBinary. Drivers check for LINKING_SKIPPED, and if set,
then they try to use the shader cache.

Since the program loaded by ProgramBinary is similar to loading the
shader from the disk cache, this is probably more appropriate.

Cc: Timothy Arceri <tarceri at itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/main/program_binary.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
index 3df70059342..021f6315e72 100644
--- a/src/mesa/main/program_binary.c
+++ b/src/mesa/main/program_binary.c
@@ -287,5 +287,5 @@ _mesa_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog,
       return;
    }
 
-   sh_prog->data->LinkStatus = LINKING_SUCCESS;
+   sh_prog->data->LinkStatus = LINKING_SKIPPED;
 }
-- 
2.16.1



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