[Mesa-dev] [PATCH 0/9] move all RADV related shader code outside of ac/nir
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Mar 12 11:56:44 UTC 2018
Hi folks,
This series follows the previous ones that cleaned up the ac/nir
codepath. Now, all the RADV shader code is located in radv_shader.c,
this might avoid confusions when the ac/nir tag is used. The last patch
is probably too big for the ML, a branch can be found here:
https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code
Though, expect some rebase conflicts if you have pending work and
if this series lands before.
Please review,
Thanks!
Samuel Pitoiset (9):
ac/nir: move ac_build_alloca() to ac_llvm_build.c
ac/nir: move cast_ptr() to ac_llvm_build.c
ac/nir: move trim_vector to ac_llvm_build.c
ac/nir: move unpack_param() to ac_llvm_build.c
ac/nir: change prototype of handle_shader_output_decl()
ac/nir: make handle_shader_output_decl() non-static
ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
ac/nir: make emit_barrier() non-static
ac/nir: move all RADV related code to radv_shader.c
src/amd/common/ac_llvm_build.c | 76 +
src/amd/common/ac_llvm_build.h | 14 +
src/amd/common/ac_nir_to_llvm.c | 9736 +++++++++++++--------------------------
src/amd/common/ac_nir_to_llvm.h | 30 +-
src/amd/vulkan/radv_shader.c | 3418 ++++++++++++++
5 files changed, 6646 insertions(+), 6628 deletions(-)
--
2.16.2
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