[Mesa-dev] [PATCH 0/9] move all RADV related shader code outside of ac/nir
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Mar 12 13:48:18 UTC 2018
On 03/12/2018 02:24 PM, Bas Nieuwenhuizen wrote:
> Hi Samuel,
>
> Can we put the code into a separate file, instead of into radv_shader.c?
If you want yes, what filename?
>
> Also some stuff can be moved out of ac_nir_to_llvm.h I guess? (AFAIU
> radeonsi does not use all the shader key & info structs there?)
Sure, there is more to do but I think it's a good start.
>
> - Bas
>
> On Mon, Mar 12, 2018 at 12:56 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Hi folks,
>>
>> This series follows the previous ones that cleaned up the ac/nir
>> codepath. Now, all the RADV shader code is located in radv_shader.c,
>> this might avoid confusions when the ac/nir tag is used. The last patch
>> is probably too big for the ML, a branch can be found here:
>>
>> https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=move_radv_code
>>
>> Though, expect some rebase conflicts if you have pending work and
>> if this series lands before.
>>
>> Please review,
>> Thanks!
>>
>> Samuel Pitoiset (9):
>> ac/nir: move ac_build_alloca() to ac_llvm_build.c
>> ac/nir: move cast_ptr() to ac_llvm_build.c
>> ac/nir: move trim_vector to ac_llvm_build.c
>> ac/nir: move unpack_param() to ac_llvm_build.c
>> ac/nir: change prototype of handle_shader_output_decl()
>> ac/nir: make handle_shader_output_decl() non-static
>> ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
>> ac/nir: make emit_barrier() non-static
>> ac/nir: move all RADV related code to radv_shader.c
>>
>> src/amd/common/ac_llvm_build.c | 76 +
>> src/amd/common/ac_llvm_build.h | 14 +
>> src/amd/common/ac_nir_to_llvm.c | 9736 +++++++++++++--------------------------
>> src/amd/common/ac_nir_to_llvm.h | 30 +-
>> src/amd/vulkan/radv_shader.c | 3418 ++++++++++++++
>> 5 files changed, 6646 insertions(+), 6628 deletions(-)
>>
>> --
>> 2.16.2
>>
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