[Mesa-dev] [PATCH 40/50] glsl: Add a lowering pass for 64-bit float nequal()

Dave Airlie airlied at gmail.com
Tue Mar 13 04:25:05 UTC 2018


From: Elie Tournier <tournier.elie at gmail.com>

Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
 src/compiler/glsl/lower_64bit.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/lower_64bit.cpp b/src/compiler/glsl/lower_64bit.cpp
index 0dc6070..f085dae 100644
--- a/src/compiler/glsl/lower_64bit.cpp
+++ b/src/compiler/glsl/lower_64bit.cpp
@@ -406,7 +406,8 @@ lower_64bit::lower_op_to_function_call(ir_instruction *base_ir,
       body.emit(c);
 
       if (ir->operation == ir_unop_d2b ||
-          ir->operation == ir_binop_gequal)
+          ir->operation == ir_binop_gequal ||
+          ir->operation == ir_binop_nequal)
          body.emit(assign(dst[i], logic_not(dst[i])));
    }
 
@@ -599,6 +600,7 @@ lower_64bit_visitor::handle_rvalue(ir_rvalue **rvalue)
       }
       break;
 
+   case ir_binop_nequal:
    case ir_binop_equal:
       if (lowering(EQ64)) {
          if (ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE)
-- 
2.9.5



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