[Mesa-dev] [PATCH 2/6] ac: move ac_shader_info to radv folder

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Mar 13 14:05:56 UTC 2018


This is RADV specific code.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/Makefile.sources                           |  2 -
 src/amd/common/ac_nir_to_llvm.h                    |  1 -
 src/amd/common/ac_shader_info.h                    | 76 ----------------------
 src/amd/common/meson.build                         |  2 -
 src/amd/vulkan/Makefile.sources                    |  1 +
 src/amd/vulkan/meson.build                         |  1 +
 src/amd/vulkan/radv_nir_to_llvm.c                  |  2 +-
 src/amd/vulkan/radv_private.h                      |  7 ++
 src/amd/vulkan/radv_shader.c                       |  4 +-
 src/amd/vulkan/radv_shader.h                       | 38 ++++++++++-
 .../ac_shader_info.c => vulkan/radv_shader_info.c} | 28 ++++----
 11 files changed, 63 insertions(+), 99 deletions(-)
 delete mode 100644 src/amd/common/ac_shader_info.h
 rename src/amd/{common/ac_shader_info.c => vulkan/radv_shader_info.c} (94%)

diff --git a/src/amd/Makefile.sources b/src/amd/Makefile.sources
index f57dd403c5..aee3393b15 100644
--- a/src/amd/Makefile.sources
+++ b/src/amd/Makefile.sources
@@ -46,8 +46,6 @@ AMD_COMPILER_FILES = \
 	common/ac_llvm_util.h \
 	common/ac_lower_subgroups.c \
 	common/ac_shader_abi.h \
-	common/ac_shader_info.c \
-	common/ac_shader_info.h \
 	common/ac_shader_util.c \
 	common/ac_shader_util.h
 
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 0e4d0e302a..1112369968 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -29,7 +29,6 @@
 #include "llvm-c/TargetMachine.h"
 #include "amd_family.h"
 #include "../vulkan/radv_descriptor_set.h"
-#include "ac_shader_info.h"
 #include "compiler/shader_enums.h"
 struct ac_shader_binary;
 struct ac_shader_config;
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
deleted file mode 100644
index 12a1dcf915..0000000000
--- a/src/amd/common/ac_shader_info.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright © 2017 Red Hat
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef AC_SHADER_INFO_H
-#define AC_SHADER_INFO_H
-
-#include "compiler/shader_enums.h"
-
-struct nir_shader;
-struct ac_nir_compiler_options;
-
-struct ac_shader_info {
-	bool loads_push_constants;
-	uint32_t desc_set_used_mask;
-	bool needs_multiview_view_index;
-	bool uses_invocation_id;
-	bool uses_prim_id;
-	struct {
-		uint8_t input_usage_mask[VERT_ATTRIB_MAX];
-		uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
-		bool has_vertex_buffers; /* needs vertex buffers and base/start */
-		bool needs_draw_id;
-		bool needs_instance_id;
-	} vs;
-	struct {
-		uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
-	} tes;
-	struct {
-		bool force_persample;
-		bool needs_sample_positions;
-		bool uses_input_attachments;
-		bool writes_memory;
-		bool writes_z;
-		bool writes_stencil;
-		bool writes_sample_mask;
-		bool has_pcoord;
-		bool prim_id_input;
-		bool layer_input;
-	} ps;
-	struct {
-		bool uses_grid_size;
-		bool uses_block_id[3];
-		bool uses_thread_id[3];
-		bool uses_local_invocation_idx;
-	} cs;
-};
-
-/* A NIR pass to gather all the info needed to optimise the allocation patterns
- * for the RADV user sgprs
- */
-void
-ac_nir_shader_info_pass(const struct nir_shader *nir,
-			const struct ac_nir_compiler_options *options,
-			struct ac_shader_info *info);
-
-#endif
diff --git a/src/amd/common/meson.build b/src/amd/common/meson.build
index 6c5c2f45ac..01db536c06 100644
--- a/src/amd/common/meson.build
+++ b/src/amd/common/meson.build
@@ -37,8 +37,6 @@ amd_common_files = files(
   'ac_llvm_util.h',
   'ac_lower_subgroups.c',
   'ac_shader_abi.h',
-  'ac_shader_info.c',
-  'ac_shader_info.h',
   'ac_shader_util.c',
   'ac_shader_util.h',
   'ac_nir_to_llvm.c',
diff --git a/src/amd/vulkan/Makefile.sources b/src/amd/vulkan/Makefile.sources
index 47ff580e88..b0a8f8b97d 100644
--- a/src/amd/vulkan/Makefile.sources
+++ b/src/amd/vulkan/Makefile.sources
@@ -60,6 +60,7 @@ VULKAN_FILES := \
 	radv_private.h \
 	radv_radeon_winsys.h \
 	radv_shader.c \
+	radv_shader_info.c \
 	radv_shader.h \
 	radv_query.c \
 	radv_util.c \
diff --git a/src/amd/vulkan/meson.build b/src/amd/vulkan/meson.build
index 1fd6b75550..c3a6a8182b 100644
--- a/src/amd/vulkan/meson.build
+++ b/src/amd/vulkan/meson.build
@@ -88,6 +88,7 @@ libradv_files = files(
   'radv_radeon_winsys.h',
   'radv_shader.c',
   'radv_shader.h',
+  'radv_shader_info.c',
   'radv_query.c',
   'radv_util.c',
   'radv_util.h',
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 9551def55e..25ee3b91fc 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3007,7 +3007,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
 	memset(shader_info, 0, sizeof(*shader_info));
 
 	for(int i = 0; i < shader_count; ++i)
-		ac_nir_shader_info_pass(shaders[i], options, &shader_info->info);
+		radv_nir_shader_info_pass(shaders[i], options, &shader_info->info);
 
 	for (i = 0; i < RADV_UD_MAX_SETS; i++)
 		shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 23815b9ccd..913fbe7f93 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -1697,6 +1697,13 @@ void radv_compile_nir_shader(LLVMTargetMachineRef tm,
 			     const struct ac_nir_compiler_options *options,
 			     bool dump_shader);
 
+/* radv_shader_info.h */
+struct radv_shader_info;
+
+void radv_nir_shader_info_pass(const struct nir_shader *nir,
+			       const struct ac_nir_compiler_options *options,
+			       struct radv_shader_info *info);
+
 struct radeon_winsys_sem;
 
 #define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType)		\
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 1a5e76b8cf..e11f19323f 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -383,7 +383,7 @@ radv_fill_shader_variant(struct radv_device *device,
 	case MESA_SHADER_FRAGMENT:
 		break;
 	case MESA_SHADER_COMPUTE: {
-		struct ac_shader_info *info = &variant->info.info;
+		struct radv_shader_info *info = &variant->info.info;
 		variant->rsrc2 |=
 			S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
 			S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
@@ -401,7 +401,7 @@ radv_fill_shader_variant(struct radv_device *device,
 
 	if (device->physical_device->rad_info.chip_class >= GFX9 &&
 	    stage == MESA_SHADER_GEOMETRY) {
-		struct ac_shader_info *info = &variant->info.info;
+		struct radv_shader_info *info = &variant->info.info;
 		unsigned es_type = variant->info.gs.es_type;
 		unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
 
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index b0517b73a4..a9b465cd80 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -53,6 +53,42 @@ struct radv_shader_module {
 	char data[0];
 };
 
+struct radv_shader_info {
+	bool loads_push_constants;
+	uint32_t desc_set_used_mask;
+	bool needs_multiview_view_index;
+	bool uses_invocation_id;
+	bool uses_prim_id;
+	struct {
+		uint8_t input_usage_mask[VERT_ATTRIB_MAX];
+		uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+		bool has_vertex_buffers; /* needs vertex buffers and base/start */
+		bool needs_draw_id;
+		bool needs_instance_id;
+	} vs;
+	struct {
+		uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+	} tes;
+	struct {
+		bool force_persample;
+		bool needs_sample_positions;
+		bool uses_input_attachments;
+		bool writes_memory;
+		bool writes_z;
+		bool writes_stencil;
+		bool writes_sample_mask;
+		bool has_pcoord;
+		bool prim_id_input;
+		bool layer_input;
+	} ps;
+	struct {
+		bool uses_grid_size;
+		bool uses_block_id[3];
+		bool uses_thread_id[3];
+		bool uses_local_invocation_idx;
+	} cs;
+};
+
 struct radv_userdata_info {
 	int8_t sgpr_idx;
 	uint8_t num_sgprs;
@@ -83,7 +119,7 @@ struct radv_es_output_info {
 
 struct radv_shader_variant_info {
 	struct radv_userdata_locations user_sgprs_locs;
-	struct ac_shader_info info;
+	struct radv_shader_info info;
 	unsigned num_user_sgprs;
 	unsigned num_input_sgprs;
 	unsigned num_input_vgprs;
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/vulkan/radv_shader_info.c
similarity index 94%
rename from src/amd/common/ac_shader_info.c
rename to src/amd/vulkan/radv_shader_info.c
index 883358faaa..a6d8033bcb 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -20,19 +20,19 @@
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  * IN THE SOFTWARE.
  */
+#include "radv_private.h"
+#include "radv_shader.h"
 #include "nir/nir.h"
-#include "ac_shader_info.h"
-#include "ac_nir_to_llvm.h"
 
 static void mark_sampler_desc(const nir_variable *var,
-			      struct ac_shader_info *info)
+			      struct radv_shader_info *info)
 {
 	info->desc_set_used_mask |= (1 << var->data.descriptor_set);
 }
 
 static void
 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
-		      struct ac_shader_info *info)
+		      struct radv_shader_info *info)
 {
 	switch (instr->intrinsic) {
 	case nir_intrinsic_interp_var_at_sample:
@@ -173,7 +173,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
 
 static void
 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
-		struct ac_shader_info *info)
+		struct radv_shader_info *info)
 {
 	if (instr->sampler)
 		mark_sampler_desc(instr->sampler->var, info);
@@ -183,7 +183,7 @@ gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
 
 static void
 gather_info_block(const nir_shader *nir, const nir_block *block,
-		  struct ac_shader_info *info)
+		  struct radv_shader_info *info)
 {
 	nir_foreach_instr(instr, block) {
 		switch (instr->type) {
@@ -201,7 +201,7 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
 
 static void
 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
-			  struct ac_shader_info *info)
+			  struct radv_shader_info *info)
 {
 	int idx = var->data.location;
 
@@ -211,7 +211,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
 
 static void
 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
-			  struct ac_shader_info *info)
+			  struct radv_shader_info *info)
 {
 	const struct glsl_type *type = glsl_without_array(var->type);
 	int idx = var->data.location;
@@ -238,7 +238,7 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
 
 static void
 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
-		       struct ac_shader_info *info)
+		       struct radv_shader_info *info)
 {
 	switch (nir->info.stage) {
 	case MESA_SHADER_VERTEX:
@@ -254,7 +254,7 @@ gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
 
 static void
 gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
-			   struct ac_shader_info *info)
+			   struct radv_shader_info *info)
 {
 	int idx = var->data.location;
 
@@ -275,7 +275,7 @@ gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
 
 static void
 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
-			struct ac_shader_info *info)
+			struct radv_shader_info *info)
 {
 	switch (nir->info.stage) {
 	case MESA_SHADER_FRAGMENT:
@@ -287,9 +287,9 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
 }
 
 void
-ac_nir_shader_info_pass(const struct nir_shader *nir,
-			const struct ac_nir_compiler_options *options,
-			struct ac_shader_info *info)
+radv_nir_shader_info_pass(const struct nir_shader *nir,
+			  const struct ac_nir_compiler_options *options,
+			  struct radv_shader_info *info)
 {
 	struct nir_function *func =
 		(struct nir_function *)exec_list_get_head_const(&nir->functions);
-- 
2.16.2



More information about the mesa-dev mailing list