[Mesa-dev] [PATCH 2/2] anv/entrypoints: VkGetDeviceProcAddr returns NULL for core instance commands

Jason Ekstrand jason at jlekstrand.net
Tue Mar 13 16:10:05 UTC 2018


On Tue, Mar 13, 2018 at 8:33 AM, Emil Velikov <emil.l.velikov at gmail.com>
wrote:

> On 13 March 2018 at 15:02, Jason Ekstrand <jason at jlekstrand.net> wrote:
> > On Tue, Mar 13, 2018 at 7:56 AM, Emil Velikov <emil.l.velikov at gmail.com>
> > wrote:
> >>
> >> On 12 March 2018 at 08:40, Iago Toral Quiroga <itoral at igalia.com>
> wrote:
> >> > af5f2322d0c64 addressed this for extension commands, but the spec
> >> > mandates
> >> > this behavior also for core API commands. From the Vulkan spec,
> >> > Table 2. vkGetDeviceProcAddr behavior:
> >> >
> >> > device     pname                            return
> >> > ----------------------------------------------------------
> >> > (..)
> >> > device     core device-level command        fp
> >> > (...)
> >> >
> >> > See that it specifically states "device-level".
> >> >
> >> > Since the vk.xml file doesn't state if core commands are instance or
> >> > device level, we identify device level commands as the ones that take
> a
> >> > VkDevice, VkQueue or VkCommandBuffer as their first parameter.
> >> >
> >> > Fixes test failures in new work-in-progress CTS tests.
> >> >
> >> > Also see the public issue:
> >> >
> >> > https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/
> issues/2323
> >> >
> >> > v2:
> >> >   - Include reference to github issue (Emil)
> >> >   - Rebased on top of Vulkan 1.1 changes.
> >> >
> >> > Reviewed-by: Emil Velikov <emil.velikov at collabora.com> (v1)
> >> > ---
> >> >
> >> > Emil, I had to rebase the patch on top of Jason's 1.1 changes. He had
> >> > already
> >> > accounted for device dispatches in that work, so now I just build on
> top
> >> > of
> >> > that now. With that, I am not sure whether the comment you were asking
> >> > for makes
> >> > sense in this patch any more (I think it should have gone in Jason's,
> >> > when he
> >> > added is_device_entrypoint()). I you want a comment for that I can
> send
> >> > another patch to include it, or maybe ammend the first patch in this
> >> > series to
> >> > include that. However, do notice that the comment you were referring
> to
> >> > has
> >> > been removed from the spec, since now it is clearly stated that only
> >> > core device-level commands return non-NULL pointers, so I think my
> >> > preference
> >> > would be to not add ny comments.
> >> >
> >> The suggestion was aimed as a reference, for anyone who missed the
> >> specific hunk in the spec update.
> >> There should be none, so yeah - don't bother ;-)
> >>
> >> > Also, this version won't do for 18.0, but I guess we can still use the
> >> > previous version for that if you want to put it in.
> >> >
> >> I would love to apply that one, if you don't mind.
> >
> >
> > I would rather we not back-port this to 18.0 at least not without
> > significant testing.  From what I've heard from the WG, it looks lie the
> two
> > id games will be broken with it and the loader is not yet patched with a
> > work-around.
> >
> Guess I have misunderstood Lenny's reply [1] - it indicated that
> Wolfenstein/Doom are fine with said change.
>

There have been what you might call "further developments". :-)
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