[Mesa-dev] [PATCH 5/6] i965: Allow disk shader cache usage with LINKING_SUCCESS status

Jordan Justen jordan.l.justen at intel.com
Wed Mar 14 07:26:14 UTC 2018


Currently, we only look in the disk shader cache if we see that the
shader program is in the cache during the link step.

If the shader cache entry isn't found during the program link, there
are still some (fairly unlikely) scenarios where later it might be
useful to search the cache for gen binary programs.

1. If the cache evicts the serialized glsl cache, there might still be
   valid gen program entries in the disk cache.

2. If two applications are running in parallel, then it is possible
   that one may write out the cached gen program item which the other
   application can then make use of.

Cc: Timothy Arceri <tarceri at itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_disk_cache.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c b/src/mesa/drivers/dri/i965/brw_disk_cache.c
index 3d3651f4285..749ddf4b614 100644
--- a/src/mesa/drivers/dri/i965/brw_disk_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c
@@ -257,9 +257,6 @@ brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage)
    if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK)
       goto fail;
 
-   if (prog->sh.data->LinkStatus != LINKING_SKIPPED)
-      goto fail;
-
    if (!read_and_upload(brw, cache, prog, stage))
       goto fail;
 
-- 
2.16.1



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