[Mesa-dev] soft fp64 support - main body (glsl/gallium)

Elie Tournier tournier.elie at gmail.com
Wed Mar 14 15:37:24 UTC 2018


On Tue, Mar 13, 2018 at 04:54:27PM -0700, Matt Turner wrote:
> On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie <airlied at gmail.com> wrote:
> > This is the main code for the soft fp64 work. It's mostly Elie's
> > code with a bunch of changes by me.
> >
> > This patchset has all the glsl lowering code. (using float64.glsl,
> > yes I know checked in files are bad, but not bad enough for anyone
> > to have solved int64.glsl yet, so we have a precedent).
> 
Hi Matt

> Have you thought about making a NIR backend for R600?
> 
> Elie sent patches for lowering fp64 operations in NIR, and it's what
> I'm going to start from when I do the analogous project for some
> future Intel hardware. It's sad to duplicate all of this code, much
> less all of this effort.
Let me know when you start this project, I will be happy to help.

Some (bad) idea here. Can we wire the GLSL IR version for your hardware?
Once the NIR version finished, we just remove it.

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