[Mesa-dev] [PATCH 1/4] st/nine: Fix bad tracking of bound vs textures
Patrick Rudolph
siro at das-labor.org
Wed Mar 14 17:37:37 UTC 2018
On Tue, 2018-03-13 at 23:09 +0100, Axel Davy wrote:
> An incorrect formula was used to compute bound_samplers_mask_vs.
> Since s is above always 8 for vs and the variable is encoded on 8
> bits,
> it was always 0.
> This resulted in commiting the samplers every call when
> there was at least one texture read in the vs shader.
>
> Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
The series is
Reviewed-by: Patrick Rudolph <siro at das-labor.org>
Please also include it into 17.3 stable.
> ---
> src/gallium/state_trackers/nine/nine_state.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/state_trackers/nine/nine_state.c
> b/src/gallium/state_trackers/nine/nine_state.c
> index 26b2dea3bd..c81a05a952 100644
> --- a/src/gallium/state_trackers/nine/nine_state.c
> +++ b/src/gallium/state_trackers/nine/nine_state.c
> @@ -980,7 +980,7 @@ update_textures_and_samplers(struct NineDevice9
> *device)
> context->changed.sampler[s] = ~0;
> }
>
> - context->bound_samplers_mask_vs |= (1 << s);
> + context->bound_samplers_mask_vs |= (1 << i);
> }
>
> cso_set_sampler_views(context->cso, PIPE_SHADER_VERTEX,
> num_textures, view);
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